Hey, I recently came across this server and have been thoroughly impressed by the fixes you have implemented in your videos, this looks to be the most advanced vanilla server to date!
I have a question regarding the tuning of end-game raids, an area which in my opinion every 1.12.1 server has failed at so far.
Have you considered addressing the difficulty of entry-mid level raid bosses in patch 1.12.1?
For those of you that have played most/all of the vanilla private servers released in the last 4+ years you would know that raid content tends to fall extremely quickly when it is released. Whether this be from inadequate scripting or content that is simply under-tuned at the core of the game.
1.0.0 (MC/Onyxia), 1.3.0 (Azuregos/Kazzak), 1.6.0 (BWL)
The above content is not tuned for patch 1.12.1 due to:
This content is designed as an introduction to raiding in WoW for the very first time, been repeatedly nerfed both directly and indirectly (class/gear buffs) and is no longer a learning process (boss tactics/maximizing your classes output). The result is end-game content (before Ahn'Qiraji) that is significantly under-tuned in 2014 patch 1.12.1.
Some of these bosses took weeks on retail until they finally were defeated. Now I'm not expecting to come anywhere close to this on a private server even with perfect scripting, times have changed. However I think it is possible to re-balance some of the earlier raids to provide more of a challenge so that any guild able to fill a 40 man raid doesn't just clear everything released in the first lockout, leaving you with nothing to do for 6+ months until the next raid is released (which you also clear in 1 lockout).
This is not healthy for the long-term interest of the players, harder content would keep players occupied on the current content for longer and less time spent bored on farm mode waiting for the next raid. In my opinion that is more blizzlike than launching patch 1.0-1.6 content in patch 1.12 with zero modifications. Personally I would be absolutely thrilled if Ragnaros was still standing after even 2 raid lockouts (from the first attempt).
Besides your guild won't scream like this if the boss doesn't at least wipe your raid 50 times first
http://www.youtube.com/watch?v=_j2S1d7Igy4&t=4m47s
I have a question regarding the tuning of end-game raids, an area which in my opinion every 1.12.1 server has failed at so far.
Have you considered addressing the difficulty of entry-mid level raid bosses in patch 1.12.1?
For those of you that have played most/all of the vanilla private servers released in the last 4+ years you would know that raid content tends to fall extremely quickly when it is released. Whether this be from inadequate scripting or content that is simply under-tuned at the core of the game.
1.0.0 (MC/Onyxia), 1.3.0 (Azuregos/Kazzak), 1.6.0 (BWL)
The above content is not tuned for patch 1.12.1 due to:
- Class talent revamps & skill buffs
- Buffed stats on 5 man gear (better than most MC loot)
- Raid boss nerf-bats
This content is designed as an introduction to raiding in WoW for the very first time, been repeatedly nerfed both directly and indirectly (class/gear buffs) and is no longer a learning process (boss tactics/maximizing your classes output). The result is end-game content (before Ahn'Qiraji) that is significantly under-tuned in 2014 patch 1.12.1.
Some of these bosses took weeks on retail until they finally were defeated. Now I'm not expecting to come anywhere close to this on a private server even with perfect scripting, times have changed. However I think it is possible to re-balance some of the earlier raids to provide more of a challenge so that any guild able to fill a 40 man raid doesn't just clear everything released in the first lockout, leaving you with nothing to do for 6+ months until the next raid is released (which you also clear in 1 lockout).
This is not healthy for the long-term interest of the players, harder content would keep players occupied on the current content for longer and less time spent bored on farm mode waiting for the next raid. In my opinion that is more blizzlike than launching patch 1.0-1.6 content in patch 1.12 with zero modifications. Personally I would be absolutely thrilled if Ragnaros was still standing after even 2 raid lockouts (from the first attempt).
Besides your guild won't scream like this if the boss doesn't at least wipe your raid 50 times first
http://www.youtube.com/watch?v=_j2S1d7Igy4&t=4m47s
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