From a post that was recently made on the BugReport section, stealth is not meant as an escape mechanic to get away from pets that are following you or NPCs. Currently it works such that if you stealth while a pet is running after you, it turns and runs back to its owner. However this is not how it works in retail, as this blue post points out:
http://blue.mmo-champion.com/topic/125724-commonly-reported-issues-that-are-not-qa-bugs/
It is the third post, first part of it (number 9).
Also video evidence: https://www.youtube.com/watch?v=Q0O4RKeD4g4
As Epyon pointed out (wanted to put this here too in case anyone missed it), vanish should be the escape mechanic for rogues, not stealth itself.
Do you think Kronos should revert this since it's not like this on retail?
All credit goes to Amrod for following up on this, I just wanted to put it in an available spot so people can see it.
http://blue.mmo-champion.com/topic/125724-commonly-reported-issues-that-are-not-qa-bugs/
It is the third post, first part of it (number 9).
Also video evidence: https://www.youtube.com/watch?v=Q0O4RKeD4g4
As Epyon pointed out (wanted to put this here too in case anyone missed it), vanish should be the escape mechanic for rogues, not stealth itself.
Do you think Kronos should revert this since it's not like this on retail?
All credit goes to Amrod for following up on this, I just wanted to put it in an available spot so people can see it.
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