Cpstabber
Authorized
- Joined
- Nov 17, 2014
- Location
- East Coast, NA
While pushing through the "Ramp Boss" we experienced a lot of deaths that I feel can be avoidable. While we never wiped to trash, due to half our roster is from Nost guild - I don't want consumables to be wasted, nor world buffs to be dropped on avoidable situations.
We tried our Nost approach of having mages assigned to techs for AoE while moving to avoid the dynamite throws, yet they (mages) died fast.
We attempted to use Hunter multi shot pull and kite to back of room while we burned down warlocks, but Hunter would be sheeped on each try by spell binder.
Since mages already lost buffs, we hung them out to dry for the sake of killing the loot pinatas that lay ahead. This isn't a practice I want to continue for long and could use some tips.
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I think the hunter kite can still work, however the spell binders would need to be tanked (LoS corner style) before they turn the last corner to never be in sight of the kiting hunter.
Also I picked up 2-3 while on the Seether and they didn't do too much damage, could opt for a pally tank on those and let mages AoE down with PoM Flamestrike and keep moving with Arcane Explosion, should die fast and as long as they watch their feet, shouldn't take much damage.
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Again any info to save the few people that kept dying, money on consumables and keep world buffs would be appreciated.
We tried our Nost approach of having mages assigned to techs for AoE while moving to avoid the dynamite throws, yet they (mages) died fast.
We attempted to use Hunter multi shot pull and kite to back of room while we burned down warlocks, but Hunter would be sheeped on each try by spell binder.
Since mages already lost buffs, we hung them out to dry for the sake of killing the loot pinatas that lay ahead. This isn't a practice I want to continue for long and could use some tips.
---------------------------------------------------------------------------------------------------------------------
I think the hunter kite can still work, however the spell binders would need to be tanked (LoS corner style) before they turn the last corner to never be in sight of the kiting hunter.
Also I picked up 2-3 while on the Seether and they didn't do too much damage, could opt for a pally tank on those and let mages AoE down with PoM Flamestrike and keep moving with Arcane Explosion, should die fast and as long as they watch their feet, shouldn't take much damage.
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Again any info to save the few people that kept dying, money on consumables and keep world buffs would be appreciated.