bl4ckc0d3r
Authorized
- Joined
- May 22, 2015
Just don't close it tomorrow, please. We cancelled it last week because we wanted to wait for character updates. If it is not happening then we will do an old-chars run this Sunday.
The problem with the current situation on the PTR is that older guilds are getting lots of free practice while newer guilds dont have an opportunity to try, which creates a very unbalanced PvE scene. If this is not fixed you will have one or a few guilds who will have practiced the encounters to perfection, while the other guilds see the content for the first time on release day.
i liked the BWL testing approach much better
it is for this reason aswell why there shouldn't be any 'open' testing at all in the first place. however, it was exactly you guys who asked for open testing, so that you can, as you say, perfect your strategies. (don't even mention the 'bug testing purposes')
anyway, what this kind of open testing does, is that all progress is being made on the ptr and this is just lame shit.
i liked the BWL testing approach much better. the only problem was that there were no 'patch notes' about the fixes that were made. and before releasing it there should have been a 2nd organized test raid to see if the bug fixes the devs made worked out.
In addition to my test report, I'd like to add that overall the dungeon seems ridiculously easy. I highly recommend increasing health of mobs and mini bosses in order to make it somewhat challenging, also I recommend increasing the amount of trash packs throughout the dungeon. Mind you that the gear we used on PTR is far inferior to the gear we have right now and will have when ZG is released on Kronos, so on live it will be even more of a faceroll if the "difficulty" of the dungeon remains the same.
I'd reported it in a usual bugtracker way if I were you, even while Chero had +1'd a post here...By the way, are we expected to make separate bug reports on the tracker for all the bugs we encountered or is reporting them here fine?
After only half of ZG testing (4 bosses+trash in between), I really want to ask Peasemold and Hagson. On what server you did ZG testing? Are we all on same Kronos PTR? "Nothing hugely broken" isn't situation we found inside raid. No hard feelings, I'm not arguing/insulting/whatevertalking, but instead of doing actual test and a bit of research to help make this easier for devs, you guys made this thread into pissing contest, talking about server firsts and unfair older guild progression.
Results of Vanguard's test:
- Trash packs in the whole dungeon seem disconnected. They don't come as packs when one of them is pulled - they only agro additional mobs that are right next to them.
- In bat boss area, the bat riders and their bat pets don't patrol. The humanoid mobs do patrol but they are disconnected and do not walk around in groups.
- When fighting the bat boss, the bat adds are not spawning periodically.
- During bat boss encounter, the flaming arrows fall on the ground and do proper AOE but I did not see any bat riders in the sky shooting them.
- Snake boss' Holy Nova spam seems to be happening too often.
- Gurubashi Berserkers don't seem to be using their AOE fear (https://vanilla-twinhead.twinstar.cz/?spell=16508) at all.
- Bloodlord Mandokir's whirlwind ability ignores line of sight.
- Bloodlord Mandokir seems to hit harder than he should.
- While fighting panther boss, mob packs from outside the room agro and attack the raid. Pathing and line of sight issues.
- I actually do not know how quickly the panther boss' Whirlwind should be cast, but right now there is no time to dodge it when you notice the whirlwind animation/emote.
- Hakkar's platform has line of sight / pathing issues as well, people who are feared sometimes fall all the way down to lowest level.
- Fighting Hakkar without having snake boss killed makes him spit poison twice at the same time, every 2 seconds. As far as I know, he should only spit once. Not sure about the frequency of it.
- Hakkar's siphon spell seems to heal/damage less than it should. It was around 1k health/damage every 2 seconds.
- Hakkar's mind control seems to remove threat of the target.
- And the most annoying bug of them all: You get stuck in combat after fighting mobs all the time. it makes ZG a very annoying and unpleasant experience.
In addition to my test report, I'd like to add that overall the dungeon seems ridiculously easy. I highly recommend increasing health of mobs and mini bosses in order to make it somewhat challenging, also I recommend increasing the amount of trash packs throughout the dungeon. Mind you that the gear we used on PTR is far inferior to the gear we have right now and will have when ZG is released on Kronos, so on live it will be even more of a faceroll if the "difficulty" of the dungeon remains the same.
After only half of ZG testing (4 bosses+trash in between), I really want to ask Peasemold and Hagson. On what server you did ZG testing? Are we all on same Kronos PTR? "Nothing hugely broken" isn't situation we found inside raid. No hard feelings, I'm not arguing/insulting/whatevertalking, but instead of doing actual test and a bit of research to help make this easier for devs, you guys made this thread into pissing contest, talking about server firsts and unfair older guild progression.
Everything else is wonky but you can still "clear the content
Also we deliberated on writing up a bug list but with no real place to put it we haven't done so. We recorded the run, too.
we deliberated on writing up a bug list but with no real place to put it we haven't done so.
That's not how you report bugs though. What's the point of streaming as fast as possible through a PTR raid and giving a feedback like: "Okay everything is not how its supposed but still doable topkek".
We tried to have mutliple tries on every boss and from what i can tell, nearly every bossmechanic was broken in some way until yesterday.
"...some mechanics won't even matter." Let's just leave this discussion there and close this post.
Does this mean those mechanics should not be corrected if bugged? Of course not.