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    TwinStar team

Almost ready for release , but we need your help!

wow so many questions...

Looting BRD koffer -> not possible
Attacking Zul'farrak endboss -> on K2 he was immune until the door was open (so not exploitable)
Mail in Silithus -> not exploitable
Mobs in Lyceum -> didn't give any ep
Gnolls in westfall -> drop items according to their level
Windstones mate -> can not reproduce anymore
 
- Feralas: http://www.wowwiki.com/Freedom_for_All_Creatures_quest_chain;
- Uldaman: Fix the Hidden Chamber Doors events using Staff of Prehistoria;
- Meeteng Stones, Meeting Stones, Meeting Stones and Meeting Stones!!!
- Burning Steps: http://www.wowwiki.com/Quest:The_Smoldering_Ruins_of_Thaurissan make relic lootable;
- On Feenix all Elemental do Elemental damage, also in melee (Trent do nature damage, Fire Elemental, do fire damage, etc...), that is unblockable for tanks with shields... idk if is a bug or if they do elemental damage, but is a bad situation for Tanks, paladin in specific, so, please, check it;
- Guards reaction when a player with lower reputation attack a player with higher reputation;
- Guards Towers in Eastern Plaguelands (capturing and flight path);
- On Feenix caster in melee, after casting a spell do immediatly melee damage too (double attack and if they are elite... is a lot of damage :S)... fix it please;
- Respawn time of Elites arround the world for Elite quests (Ridrige Mountains (Blackrocks Orcs), Arath Basin (trolls and ogres), Alterac Valley (Ogres), etc...);
- Western Plaguelands: http://www.wowwiki.com/Quest:In_Dreams On Feenix Tyrion Fordring is an elite lvl 60 that do infinite threat and Grand Inquisitor Isillien is an Elite lvl 62 and he kill Tyrion without hope for players;
- The Missing Diplomat chain quest;
- Worms in Western Plaguelands that spawn after killing undeads arround camps;
- Healers mobs in Scarlet monastery: when they run for fear, on Feenix, they self cast renew 4-5 times that stack and they refull 2/3 of his life when they return to attack;
- Escorting Quets arround the world;
- Spawning Mobs of Escorting Quests arround the world;
- Libram of the Truth bonus armor fix;
- Loot sistem while in group!!!
- Consecration pull accross walls and floors;
- Possibility to loot object accross walls - fix it;

Theese are a small parts of bugs that i found on Feenix after 1 mounths of game.
 
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Gonna add colors later.. Replying in the order of bugs posted.

- Scarlet Monastery was already checked and should be all fixed.
- Charging uphill was fixed and featured in one of our videos: https://www.youtube.com/watch?feature=player_embedded&v=EVn4GdqBhTA
- Insect spawns and undead worms don't give any xp anymore.
- Mrs Dalson's Diary is useable, questline works. The quests are just not linked as a chain, because every quest starts from a different object, so many people miss it.
- Enchanted Moonstalker Cloak was fixed back on K2, only useable in the quest zone.
- The Balance of Light and Shadow (priest staff q) was reported several times and probably needs some fine-tuning.
- Secret Safe does not spawn until you open the safe = fixed. However we should recheck the respawn.
- AltF4 through the door should not be possible anymore.
- Omni said he'll check the gold exploit.
- Jumping the wall in ZF is probably not a bug in itself, but as Lharts said, the boss and the snakes will be unattackable if you skip the door event. https://www.youtube.com/watch?v=L5cxtj3hhgk
- Powerleveling someone by killing a bunch of Leeroy's best friends is not a bug aswell, they are supposed to spawn fast and you need an UBRS key to do it.
- Doomguard multisummon needs a recheck.
- You can pull the Hive'Ashi bugs on Kronos too, the mechanic might be changed.
- Afaik Mograine is unlootable until you kill Whitemane, so you cannot reset the fight.
- Better check the leashing after vanish/fd/death in BRD.
- Purgation Isle elites have good melee damage, ex. https://vanilla-twinhead.twinstar.cz/?npc=7071
- You need tokens for Mangoes and Zandalar potions on Kronos.
- Please screenshot the places in Cenarion Hold where guards don't attack or where players can't fight back. Kronos is fixing LoS issues too.
- The CH guards should employ a ranged attack, if they don't, we'll add it to counter the mage on the pillar.
- Droprate of Bloodscalp Tusks was lowered back on K2.
- Sea witch naga drops @ Zoram Strand confirmed present on Kronos, it will be fixed.
- [CR]Gonna test the undead spelldmg.[/CR] Seal/Rune of the Dawn and Holy Mightstone work as intended both with paladin spells, shaman spells and with items like Storm gauntlets, no extra 40 dmg per hit.
- Wallhugging is still possible to skip BRD through the lava and it's not a bug: https://www.youtube.com/watch?v=2q0oEJjCsZI we just need to make the lava MOAR BURN! ;)
- When you kill an NPC, their pet demons should not despawn: https://www.youtube.com/watch?v=x9M...UhWzxqrOnw-n&feature=player_detailpage#t=1377
- Flightmasters summon their pets on Kronos.
- Poly or Fear on Zeppelin doesn't make you fall through the ship on Kronos.
- Crash on boarding a zepp/ship with a party was fixed aswell and featured in the video: https://www.youtube.com/watch?feature=player_embedded&v=EVn4GdqBhTA
- What is bugged in the TF questline? We had people with Thunderfury on K2.
- IIRC Ony/Nef head buffed everyone in the city.
- Totems do not move or attack on Kronos :)
- Freedom for All Creatures quest is still bugged, but it's on the list.
- Uldaman door works properly.
- Meeting Stones work properly.
- Looting the Thaurissan Relics works and gives quest credit.
- Magic damage autoattacks cannot be blocked, it is intended. You have to get resistances to that element to reduce the damage. It became blockable with WotLK.
- AFAIK higher or lower reputation has no effect on the guards if you attack in a protected city like CH.
- The EPL game of towers works, you can also fly on the spectral gryphon, get the buff or use the help of the spawned soldiers.
- Caster NPCs have a pause before they start meleeing after a spellcast.
- I'll look into the respawn times of quest elites.
- The quest In Dreams was reported several times too. At the moment it works, but some visual and storyline elements need to be added for perfection.
- The quest Missing Diplomat works.
- The 4x-5x renew cannot happen as any target on Kronos is limited to one HoT. But the rapid heal will happen anyway, because the fact that the NPC goes low on health makes him a target for other healer mobs (Abbots, Chaplains) which use healing spells on him. Thus, he will get healed. Another example of this would be the Kurzen Witch Doctors in STV.
- Escort quests mostly work, there are some exceptions like Freedom for All Creatures.
- Libram of Truth works. Equip the libram, turn Devotion aura off and on again, and you get more armor.
- Group Loot was fixed, you cannot loot runecloth and other below threshold stuff, it works like Round Robin. Only if the player who got the loot opens the loot and then closes it, it becomes available to others.
- Consecration cannot pull NPCs through walls or floors (scholomance for example).
- Some objects are still lootable through walls, [CR]I believe it's the limitation of the engine[/CR] Okay I was wrong, Chero says that's eeeeez to fix and fixed it in like 5 secs :D
- Magistrate Barthilas cannot be pulled through the gates, LoS on gates was featured in a video too:
https://www.youtube.com/watch?feature=player_embedded&v=HU0UyZ8ntCo#t=60
 
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http://www.wowwiki.com/Magistrate_Barthilas can be pulled through the gates which allows 1. for him to be farmed with quick resets and 2. for people to get the key without entering through live (anyone can walk through the gates outside the instance without the key when dead which is intended).
 
As shown in another video doors are considered LoS on Kronos and thus you can not blink, cast or hit through them.
 
As shown in another video doors are considered LoS on Kronos and thus you can not blink, cast or hit through them.
That's not the main problem as this bug would allow only mages to pass a door in a dungeon without opening it first. The real issue here is the fact that if you alt+f4 in front of a door and relog, you are able to move before the door is loaded. On ED, UBRS groups don't even ask for a key guy because it has become common use there to pass doors in that way.
As far as I know, this is a client related issue. Don't know if it's possible to prevent client movement before all gameobjects have been loaded. One possibility to address this would be to root players for one or two seconds when they enter the game.
 
Alt+F4 glichting does not work anymore for a long time. Like I said in another topcis. I sometimes take things for granted and don't even think about mentioning them anymore.
 
/Magistrate_Barthilas still exploitable if you send hunter's pet. And then call back the pet, boss will come and will go through the door. Hunter can't do any actions on him because of LoS but the pet can go through that gate. Needs fixing.
 
" falling from lord Incednius' room in BRD onto the land near the lava, and hugging the wall to avoid taking lava damage, and skipping all the way to the black forge by doing this "

Vanillalike (good or bad, more of an information notice), rogues used to prepot greater fire protection potions and use this way in order to get easy access to complete the molten core prequest.


Issue: Mages being able to solo/dual farm the trash mobs before Jin'do in Zul'Gurub, resulting in a few set of players being able to collect extreme amounts of gold in a very quick manner (and thus having a huge impact on the server economy).

How they do it: They take a specific route throughout the instance avoiding aggro and/or using invisibility pots in order to bypass the mobpacks. There's a safespot in Jin'dos trash room to the left (by the statue) in which you can avoid both the berserker and Jindo's trash patrol. The goal for the players is to make it to that safe spot and after the berserker has passed start aoe farming down pack for pack (which is done in a specific spec without frostbite).

How to fix this: Extend the patrol of the Berserker further into Jindo's room, and make the npc take a small detour to the sides in it. The patrol must be increased for it to be fixed, where the easiest fix would be to increase aggro range together with the original patrol extension.

But it is vanillalike!
With an extreme impact on the server economy for a few set of players, with this not being fixed you might aswell roll mage from the start regardless of your ideas to avoid your future gold getting inflated to oblivion during ZG release.
 
Gonna add colors later.. Replying in the order of bugs posted.

- Mrs Dalson's Diary is useable, questline works. The quests are just not linked as a chain, because every quest starts from a different object, so many people miss it.

Sorry I should have clarified the exploit. Clicking on the diary can summon an infinite number of Wandering Skeletons, on other servers, which can be aoe'd down.

The Felwood Dancing Troll Village exploit involves the two high level named trolls, who hit for 1 melee, but give exp. This is a major levelling exploit if it hasn't been fixed, as on my previous server.
 
Okay then. I tested the wandering skelly and it summoned only one even when I used it five times.

The trolls in the village hit for ~70, there are two special named trolls that have level 1.
 
Wow sounds like you guys are doing an amazing job fixing this stuff!

One more I can think of is the elementals in Arathi, if they haven't been mentioned. The crests can be used to banish other elementals, but shouldn't give exp.
 
As I remember from K2. Even through doors used dynamic LoS, that gate before magistrate didn't used that.

One "tuning" idea comes to my mind - There are 2 bubbly fissures and 2 bubbling fissures in the database. All those should give you water breathing when you are nearby. But, if i'm not mistaken, only those classified as Trap now do it.
Also, according to the map on twinhead, it seems that they are not spawned at all locations they should.
 
Got some more to post but lets wait til ED fixes them (or Kronos is close before release)
 
As I remember from K2. Even through doors used dynamic LoS, that gate before magistrate didn't used that.

One "tuning" idea comes to my mind - There are 2 bubbly fissures and 2 bubbling fissures in the database. All those should give you water breathing when you are nearby. But, if i'm not mistaken, only those classified as Trap now do it.
Also, according to the map on twinhead, it seems that they are not spawned at all locations they should.

Chero has implemented this in the past 3 months. It wasn't on Kronos 2. At least not the way it is now.
 
Another thing which doesn't work on most servers I've played on is the Lava Damage ticks. What I mean by this is that you should be able to bypass "ticks" of the lava damage by timing your jumps in the Lava, which many servers have ignored to implement.

Pretty much, you make a jump in the lava right before a "tick" is about to happen, and hence it doesn't occur and you bypass the damage. See Damage section at http://www.wowwiki.com/Lava & http://wowpedia.org/Lava
 
Flamekin Rager, Flamekin Spitter, Flamekin Sprite, Flamekin Torcher.


Imp packs of 5 around in Burning Steppes. They have between 800-1'100 HP each but they give same exp as mobs of their level on Feenix 1.12 servers. I cannot confirm if they gave that exp on retail aswell but I believe that their exp values were reduced due to having much lower health.
 
Another thing which doesn't work on most servers I've played on is the Lava Damage ticks. What I mean by this is that you should be able to bypass "ticks" of the lava damage by timing your jumps in the Lava, which many servers have ignored to implement.

Pretty much, you make a jump in the lava right before a "tick" is about to happen, and hence it doesn't occur and you bypass the damage. See Damage section at http://www.wowwiki.com/Lava & http://wowpedia.org/Lava
Works nice here. I did some lava swimming myself.
 
Another thing which doesn't work on most servers I've played on is the Lava Damage ticks. What I mean by this is that you should be able to bypass "ticks" of the lava damage by timing your jumps in the Lava, which many servers have ignored to implement.

Pretty much, you make a jump in the lava right before a "tick" is about to happen, and hence it doesn't occur and you bypass the damage. See Damage section at http://www.wowwiki.com/Lava & http://wowpedia.org/Lava

+1 on this, i did it in retail

- - - Updated - - -

Another thing which doesn't work on most servers I've played on is the Lava Damage ticks. What I mean by this is that you should be able to bypass "ticks" of the lava damage by timing your jumps in the Lava, which many servers have ignored to implement.

Pretty much, you make a jump in the lava right before a "tick" is about to happen, and hence it doesn't occur and you bypass the damage. See Damage section at http://www.wowwiki.com/Lava & http://wowpedia.org/Lava

+1 on this, i did it in retail
 
If you have lead of a group queueing for WSG/AB and you "queue as group" before everyone has left their loading screens from exiting the prior battleground, they will be unable to enter into the next queue unless game pops and they immediately drop>requeue.

This causes a weird bug where it lets more players in game depending on how many had to do that drop>requeue step.

http://puu.sh/cxblJ/d72522eb31.jpg

^is a WSG game where it happened.
 
Gold exploit: A Terrible Purpose quest in Silithus rewards players with a necklace in the mailbox about 45 minutes after quest completion. This quest was exploited on Emerald Dream to make gold by taking the necklace out of the mailbox and leaving the letter in the mailbox. After taking out the necklace, players would log off then log back in and another necklace would appear in the mailbox.

Tested this, no second necklace to be found in my mailbox. Huzzah!
 
- Freezed in midle air: when a mob knockback and freeze at the same time the char remain frozen at middle air and not in the ground;
- Pillars in Un'Goro Crater: do they work?
- Spawn Raptor Matriarch in Un'Goro during the quest: The Scent of Lar'korwi;
- Cleanse corrupted herbs in Fellwood, check if all herbs works;
- Check for Costal Terrain, sometimes fish spawn where you can't use fishing ability;
- On Feenix mobs Cleave all' arround... not only in front of them (but idk if it is a bug or not);
- Quest: Elven Legends, the remains of Kariel Winthaus works?
 
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