TheFishyOne
New Member
- Joined
- Feb 26, 2016
Like the tirle says. I think I foundbone, Consecrate does not seem to be benefitting from JotC. Do I have any more volunteers?
doesn't work properly with seals and seals don't work properly which means indirectly it is even more brokenReckoningis workingon PTR, tested todayy
Mt recent tests of a full reckbomb worked with SoRdoesn't work properly with seals and seals don't work properly which means indirectly it is even more broken
that one is not getting applied until the mid screen "resist" message is showing, there is also another bug related to consecration:Well its a paladin so in general is a bug with being too easy of a class and being looked down upon by the majority since ancient times
and if ur speaking of consecration you would know just by checking twinhead that its been ready for over half a month ^^
https://vanilla-twinhead.twinstar.cz/?issue=11762
{ id="Consecration", percent=1/3, dodps=1, aoe=1, basedotduration=8, dontdomax=1, isdot=1,
Schools={ "All", "Damage", "Holy" } },
just disprove my posts in the bug report if u think those numbers are watertightThat is the case for a lot of things... quite pessimistic aint ya ? ^^
Anyways if you wish to cry a river then do not forget to inform people about how unfortunate pet users are... heck hunters & warlocks are 10 times worse off than paladins if we are considering bugs...
also if the coefficient is 0.33 or 0.04125 per tick then according to theorycraft its working correctly
Theorycraft 1.06.5 - 2006-11-02
Spelldata.lua
anyways as long as you have bubble + heartstone or bubble + engineering i doubt there is anything that should prove to even be remotely hard as a paladin XD
Main aspect of the bubble is immortality and that it cleanses every negative effect, casting is completely inhindered and as ret if you absolutely wish to use it for dmg rather than heal back to 100% from 20% then use the death ray as the shield also cancels out the blood sacrifice cost...xdddd bubble is so damn strong for a ret paladin, just wow those 7-8s swing timers during bubble sure are overpowered
bubble is a support cd and in 1v1s it just means both u and ur target have time to heal up to full. u cant use death ray when under bop or bubble unless they fixed that, not to mention all the issues related to them.Main aspect of the bubble is immortality and that it cleanses every negative effect, casting is completely inhindered and as ret if you absolutely wish to use it for dmg rather than heal back to 100% from 20% then use the death ray as the shield also cancels out the blood sacrifice cost...
warlocks are worse off due to the pet ai and the fact that enslave demon by itself still has 12, up to 18 issues left depending on what the state of those 6 are after the retest... that many minor issues all around 1 spell... lets not forget about the guardian demons not dealing correct dmg, curse of shadow has errors, rituals have errors, spellstone has errors, pet pathing, couple class quests bug, phase shift, fire shield, and then we have the eye of killrog which has 7 small errors...
those are just listing the most well known warlock issues... oh and seduction cost atm is too high... https://vanilla-twinhead.twinstar.cz/?issue=4723
and please dont compare death coil/fear with bubble... yes death coil is strong i won't deny but it only helps versus a single source and limted duration and can be prevented or reflected... bubble prevents all, even a boss cannot do a thing while it lasts...
Seduce can be resisted & reflected & interrupted, yes its an issue that it has no heartbeat but you cannot keep in on eternally due to diminishing returns... the heartbeat is a case that is confirmed but lets consider how many bugs locks have to begin with its gonna be awhile...
try be a little less pessimistic & hostile ^^
bubble doesn't do anything against most of the bosses mechanics in naxxramas, even in pvp you can be damaged through it and fearie fire for example can be applied.bubble prevents all, even a boss cannot do a thing while it lasts...
first of all not all have healing abilities and to heal while a paladin heals is not the same as he can simply cast an instant stun when he feels like it and the element of surprise is on the paladins side... you are rather defensive and search for nothing on twinhead...bubble is a support cd and in 1v1s it just means both u and ur target have time to heal up to full.
On the contrary it has some bugs here & there still yes but it still removes threat for its duration. For warlocks the stronger effect is caused by pet bugs, especially the guardian pets who deal less than 50% of their actual damage... imagine an infernal that tickles... the spellstone bug is that it cannot be used while you have a well fed effect don't tell me you believe well fed should prevent class abilities as now ur just turning silly...bubble doesn't do anything against most of the bosses mechanics in naxxramas
you mention these things as if they all are some instant win buttons when they all have penalties and as if you magically win if you hearthstone out however that does not excuse your deficiency. the cos bug is part of a global bug which affects every class and not warlock in particular.first of all not all have healing abilities and to heal while a paladin heals is not the same as he can simply cast an instant stun when he feels like it and the element of surprise is on the paladins side... you are rather defensive and search for nothing on twinhead...
CoS is bugged in the manner that it has no affect on projectiles already in the air when cast but thats one of the smaller bugs... in fact its related to your bubble as to why bubble cannot prevent what was fired before its activation but as said its not the biggest problem.
also the divine shield is not ur only immortality... blessing of protection makes you immune to melee and does not come with any penalty to melee, heck you could use both if you drag out the fight and the 2nd could be used to heartstone if the fights lost anyways...
worst case you can even use lay on hands... long cd and uses whatever mana you have left but even if all you have is 100 mana its still enough to grant you a 100% heal instantly...
Do you have any idea how much of a game changer it is to have 1 class who can turn absolutely immortal and ignore all consequence ?... Please don't tell me it requires a high amount of "skill" to bubble when damaged critically and then heal back up while stunning if the enemy tries to heal... you can use the deathray without any consequence along with the goblin sapper without consequence, it dispels every negative effect and makes you immortal towards all negativity for its duration... yes faerie fire is a bug which eventually gets solved but it hardly does anything on its own. Bubble can be cast at any time when you make a mistake in raids or when you are about to die and can be used to heal, escape & stabilize your footing in a fight and even damage should you have the tools...
On the contrary it has some bugs here & there still yes but it still removes threat for its duration. For warlocks the stronger effect is caused by pet bugs, especially the guardian pets who deal less than 50% of their actual damage... imagine an infernal that tickles... the spellstone bug is that it cannot be used while you have a well fed effect don't tell me you believe well fed should prevent class abilities as now ur just turning silly...
Heartbeat i already agreed was an issue heck i was the one who told you about the mechanics name -.-
You also informed me that you know of no other means by which cc could possibly break early... anyways you should lookup "diminishing returns".
Seduce can also be resisted, interrupted & reflected
Anyways back to the point... Concecration is getting 1 fix and the other case most likely gets a fix soon once sufficient evidence is gathered as to how it functions, its primary purpose is aoe aggro anyways or revealing stealth targets.
eitherway the most critical cases have long been solved and your fear towards seduce is quite exagerated ^^ lookup the mechanic called diminishing returns and you should feel more at ease
don't exagerate small bugs ^^
ok u have no idea what u are talking about if u dont realize that basically resets the fight to the opponents advantage and you just wasted your most useful group support cd. regarding pve a lot of boss mechanics ignore divine shield, sapphiron blizzard for example has a chance to do so. deathray itself is bugged so ofc u bring that up.Do you have any idea how much of a game changer it is to have 1 class who can turn absolutely immortal and ignore all consequence ?
Sapphiron its becourse its activated before the shield kinda like how a pyroblast has already been cast but has not landed and its related to the CoS bug which functions similar atmregarding pve a lot of boss mechanics ignore divine shield, sapphiron blizzard for example has a chance to do so. deathray itself is bugged so ofc u bring that up.
please don't flatter yourself... you already confirmed that you did not know... but man you sure are hostile....gz u mentioned the name of a mechanic both i and the developers knew which yet again
Except that's not how it works, mid air spells do not deal damage if you bubble them.Sapphiron its becourse its activated before the shield kinda like how a pyroblast has already been cast but has not landed and its related to the CoS bug which functions similar atm
https://vanilla-twinhead.twinstar.cz/?issue=11878 of course you try to turn around what would have been your only redeeming post, which of course is a lie.please don't flatter yourself... you already confirmed that you did not know... but man you sure are hostile....
Yet again you fail to comprehend or register keywords of the sentence.I never said it was insignificant but sure you desire to make everything seem like some kind of emo story... anyways those are not the entire arsenal of a paladin...
I already agreed on that point with you...Except that's not how it works, mid air spells do not deal damage if you bubble them.
CoS is bugged in the manner that it has no affect on projectiles already in the air when cast but thats one of the smaller bugs
https://vanilla-twinhead.twinstar.cz/?issue=11878 of course you try to turn around what would have been your only redeeming post, which of course is a lie.
Hang on, Hang on
https://vanilla-twinhead.twinstar.cz/?issue=6701 Curse of Shadows
Says reopened, under grounds that it does not apply to Curse of Elements, but this is a global bug still?
Is CoS patched with a fix-it that leaves all other curse/spell scenarios wanting?
Why is it not stated there on the report itself, why is there not a dedicated bug report for this issue of projectiles and immunities if it exists?
idk these class bugs and itemization patches really fuck with my class choice.
If you think 1.1.0 is TBC then i have no idea why u are playing kronos or even talking about vanilla in the first place. You merely mentioned heartbeat because it made you feel useful that you know the name of a mechanic which does exactly what is described in the report, but was not directly called heartbeat.I already agreed on that point with you...
why would i have to redeem myself ? who died and made you king ?... if anything i wasted a couple seconds informing you of heartbeat and then asking if you possibly had another source to your post which is quite standard as the other source was from tbc... all of the heartbeat cases had long discussions and a lot of sources proving how they functioned as there are some oddities among them, not my choice in the end.
Anyways this has derailed quite a bit now and ill end it with this...
Not everything is visible to you unless you are part of the team, they are not really hidden but not shown in the normal filter either but you can still see them from time to time linked to spells or npc's like Fear. Internal cases discuss things that could be abused and thus they are hidden while they get solved, this particular case if i remember correctly was in regards to how & when fear breaks so not really internal material if you go by-the-book but some people mark internal for other reasons such as its only for team for example and then there are new members who think internal means its more important and then accidentally label them like that
I hope that answered your question ^^
Either make an alt or bite the bullet and decide to go full force regardless ^^ to beat others against the odds often feels better
Personally i will go warrior not due to its strength but since its 1 of the few i havent played in 1.12.1 and that i already played the wast majority of classes in particular casters so now its time for me to be rogue or warrior and i don't like to hide so warrior it is
@op: sorry for derailing... :/