No. Just no.
For the love of God keep everything 1x. :mellow:
I don't disagree with you, but does the though of gaining 38 xp from killing a goblin in Deadmines rather than 19 xp really bother you that much?
Dungeons are attractive enough as is, the gear helps leveling a LOT, and the quests are a really nice boost in XP.
The effect of gear upon levelling varies widely from class to class. Mages gain perhaps the least, as they already have free healing items, so its a legitimate argument to make that mages should not do dungeons at all until the higher levels for optimal leveling. Warriors have class quests that grant great weapons, and getting good greens and blues from the AH can be more than enough to skip dungeons, especially since most drops are not even guaranteed.
The quests do give more xp than regular quests, but the fact that mobs give ~1/5 of the xp that a normal mob in the overworld gives makes doing a dungeon in and of itself a time loss, and at best is time neutral. When you factor in all the things that can go wrong with a group plus the time to get to many of these dungeons, it is overall a time loss to do dungeons. Hence, it is not a boost.
This change would not stop me from playing on this server, but it would surely stop a lot of potential people and make it a LOT harder to advertise and convince others to join, since it's no longer blizzlike.
A lot of people will look at the website, notice it has non-blizzlike leveling then close the tab and forget about the server, that's why remaining blizzlike is very important should not be given up for something that "would hardly make a difference".
I really don't see this. If Kronos lives up to the hype, there is no other vanilla server that can boast the same quality as Kronos. Kronos also has plenty of hype, so that when it goes up it will not be hard to get it to the top of rankings of private server list sites with the amount of people already aware of it.
Do you really think that the average vanilla private server player will go "Oh look, this server is leaps and bounds beyond all other servers in terms of quality, but since I gain 38 xp from killing a goblin in Deadmines instead of 19 xp I'm just going to skip this one".
Seems incredibly unlikely to me.
This server is already non-blizzlike with the 10g respecc cost cap, but that is something a lot of people are willing to forgive. Messing with the leveling rates is a lot harder to forigve, and people would label it a fun-server.
You say "people" would do this. Who are these people? How many are they? Would these people give up on Kronos to play on Valkyrie which has a non-blizzlike queing system and a predominantly Russian-speaking playerbase? Are these people going to wait for Rebirth to get back on again? Are they going to play CoreCraft?
This sounds a lot to me like the Fox News tactic of saying "Some people say that (...)", which is an inherently disingenous tactic to create talking points out of thin air.
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Don't fix what it's not broken, and in case of doubt leave it as it is.
This is very true, and the only argument that makes me argue this as a hypothetical rather than outright asking for it as a feature.
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I think that doing dungeons gives you quite enough exp already, so I say make it as blizzlike as possible --- 1 X for all!
So you think spending two hours to gain 15-20% of a level in a dungeon, as opposed to the 1-1.5 level you could gain in the overworld, is quite enough? If you say so, I guess.
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This sugestion was already discussed in another threads
I made the original suggestion on the reddit, and it was brought up in another thread. I though it was a different enough of a suggestion to deserve its own thread.
- Many people here, on forums, don't want any modifications to the xp rate. Even optional 1-2x rates will "break the vanilla feeling and ruin the economy and ruin the server" they say.
I already covered this in the OP:
On the other hand, I have seen several potential players claim that they will not play unless Kronos has a strict leveling rate of 1x.
This suggestion is an attempt to give a compromise between those in favour of higher rates and those in favour of lower rates, while simultaneously "fixing a problem" with vanilla dungeons.
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Im sorry but this is wrong and a bad idea in my opinion.
I'm not quite sure if I'm understanding you. Are you saying I'm factually incorrect? If so, where am I wrong? Or are you saying that you think it is a bad idea, and as such is wrong? Because that is not a logically sound argument.
Dungeons can be a vital part in leveling a character to 60, as are quests
This is a very revealing sentence. You say dungeons
can be a a part of leveling, not that they
are a part of leveling. This is true: it is entirely possible and almost always faster to skip dungeons entirely until you start gearing up for endgame. That is the crux of the matter, and I would like to add that it is also questionable game design to have the harder content be arguably less rewarding.
STAY ORIGINAL STAY VANILLA PLEASE DO NOT LISTEN TO 99% OF THE SUGGESTIONS IN THIS FORUM SECTION.
Going Caps Lock is not a good way to make your argument appear valid.