• Dear Guest,

    You're browsing our forum as a Guest meaning you can only see a portion of the forum in read-only mode.
    To view all forum nodes and be able to create threads/posts please register or log-in with your existing account.

    TwinStar team

Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)?

Peacebringer

New Member
Joined
Mar 26, 2015
Hi all. I know that loot table is fixed for Rare Mobs, but I am wondering if Kronos has fixed scripting part for those mobs too?? For example like Swiftmane running through Barrens with high running speed, Sludge Beast dropping two green items, Leprithus appearing only at night, Takk the Leaper with supersonic chasing speed, Humar the Pridelord spawning those savannah matriarchs and cubs when you slain Humar the Pridelord etc... and their spells, abillities, HP & Mana, armor, resistances, attack power etc..??
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

I killed humar the pridelord during Beta and no, he didn't spawn the lionesses to fight with him. The sludge beast was improperly spawned on dry land at the stock mangos bush instead of in the water within aggro range of the Druid Water Form quest box, but he did use his Curse ability to hinder swim speed (which was his purpose in being located near it on a retail server). The rare wolf in Ashenvale located near the woodland edge by the Naga shore used his Fear ability properly.

Aside from those, I really wasn't paying attention and I should have. I was more focused on quest bugs.
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

Leprithus
https://vanilla-twinhead.twinstar.cz/?issue=4664

Sludge Beast
No Report for if it should be in the middle of the Sludge Fen water (maybe already fixed)
No report for the fact that it should be dropping two greens (maybe already fixed. Need proof that it should drop two greens)

Takk the Leaper
No report on running speed (maybe it is already fixed, need source to prove it does run at increased speed)

Humar the Pridelord
No report on creating more spawns (by the comments of this thread this is not fixed, need retest and proof of mechanics)

In terms of spells and abilities, all the rare spawns I encountered had the correct abilities, only was able to see a handful. Whether they have the correct mechanics...all needs to be tested.
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

Leprithus
https://vanilla-twinhead.twinstar.cz/?issue=4664 (New)

Sludge Beast
No Report for if it should be in the middle of the Sludge Fen water (maybe already fixed)
No report for the fact that it should be dropping two greens (maybe already fixed. Need proof that it should drop two greens)

Takk the Leaper
No report on running speed (maybe it is already fixed, need source to prove it does run at increased speed)

Humar the Pridelord
No report on creating more spawns (by the comments of this thread this is not fixed, need retest and proof of mechanics)

In terms of spells and abilities, all the rare spawns I encountered had the correct abilities, only was able to see a handful. Whether they have the correct mechanics...all needs to be tested.

I'm not sure, but it might be the best if you would make a summary of all rares with special behavior and then just post it on the bug tracker, so someone who can still test on the server can confirm ? It's acually not a long process to confirm things like this if you have teleport and having scripted rares is pretty important for a lot of people...
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

I'm not sure, but it might be the best if you would make a summary of all rares with special behavior and then just post it on the bug tracker, so someone who can still test on the server can confirm ? It's acually not a long process to confirm things like this if you have teleport and having scripted rares is pretty important for a lot of people...

I like this idea. Don't have much to do...so I shall get on it.

Anyone is welcome to help...there are many rares, going through each area.
 
Last edited:
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

I like this idea. Don't have much to do...so I shall get on it.

Just remember to link it here on this thread so we can give it an upvote - fixed rares are acually a kinda big deal to me (more important than 3-4 buggy side quests). I would love to help out, but I have no vanilla experience besides of buggy Feenix and a bit of Nostalirus.

And thanks in advance for all your work you have to do to get the report done :) !
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

I played vanilla...that was 11 years ago...the last thing I would rmemeber is how rares worked...I am simply using online sources from the vanilla period if I can find them, you are more then welcome to help, it isn't difficult.
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

I played vanilla...that was 11 years ago...the last thing I would rmemeber is how rares worked...I am simply using online sources from the vanilla period if I can find them, you are more then welcome to help, it isn't difficult.

I might PM you a bit later today - a bit busy atm. There are quite a lot of rare mobs as it seems. I wish we would have done that while the Server was up for testing :/.
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

RaRare and Elite Rare Mobs by Zone

† = Also an elite mob.

http://forums.wow-petopia.com/viewtopic.php?t=2069

Alterac Mountains

Araga

http://www.wowwiki.com/Araga

- Level 35 beast mob
- Unique appearance
- One of the rarest cats in-game, 24 – 36 hour respawn timer
- Spawns anywhere in Alterac Mountains
- Loot
o Drops a randomly-enchanted uncommon item in the level range of 29 to 33 (vanilla?)
- Stats
o ?
- Spells
o ?
- Unique Mechanics
o None

Cranky Benj

http://www.wowhead.com/npc=14223/cranky-benj#comments

- Level 32 beast mob
- Respawn timer disputed – 4 hours to 36 hours
- Spawns and patrols anywhere on the river from the top of alterac through hillsbrad (vanilla?)
- Loot
o Drops a randomly-enchanted uncommon item in the level range of 26 to 30
- Stats
o ?
- Spells
o ?
- Unique Mechanics
o None

Gravis Slipknot

http://www.wowhead.com/npc=14221/gravis-slipknot#comments

- Level 36 human mob
- Respawn 5 to 8 hours
- Static spawn no patrol
- Standard melee mob, pretty weak
- No faction rep gain
- Loot
o ?
- Stats
o ?
- Spells
o None
- Unique Mechanics
o None

Jimmy the Bleeder

http://www.wowwiki.com/Jimmy_the_Bleeder?direction=next&oldid=450650

- Level 23 human mob
- Respawn timer 21-32 hours
- Static respawn, no patrol
- Faction rep gain?
- Loot
o ?
- Stats
o ?
- Spells
o A Bleed?
- Unique Mechanics
o None

Lo'Grosh

http://db.vanillagaming.org/?npc=2453#wh-comments

- Level 39 humanoid ogre mob
- Respawn 4 hours (24 in vanilla due to loot?)
- Static respawn, no patrol
- Loot
o [Black Ogre Kickers] - rare
o [The Pacifier] - rare
o [Boulder Pads] - uncommon
- Stats
o ?
- Spells
o Multiple but were they in vanilla? Found confirmation for 2.4.3
o Bloodlust: Increases attack speed by 30% for 30 seconds.
o Fire Shield III: A DoT sort of AoE effect, that lasts for 30 seconds and deals 30 fire damage to all enemies around him every 3 seconds.
o Flame Spike: A Flamestrike type of spell, that coats the ground in a chosen radius near the caster in fire, doing around 100 damage to whoever is inside and another 150 damage over 9 seconds, ticks for 50 every 3 seconds.
- Unique Mechanics
o ?

Narillasanz

http://www.wowhead.com/npc=2447/narillasanz#comments

- 44 elite rare mob red drake
- Immune to fire damage in vanilla
- immune to snare effects and to Stun and Sleep mechanics (can't hibernate this dragon).
- Extremely tough and does very high damage more then his level would indicate
- Respawn 10.5-16 hours.
- Seems to respawn and patrol in various locations
o ‘I've seen this dragon spawn mostly just in the area of Chillwind Point, but I've seen him floating around Dalaran before, immediately to the southeast of the pink bubble, and northeast of the Internment camp. He'll also path through the valley north of the ruins of Alterac, where all the Syndicate camps are.”
o “we spotted the dragon going south of the river to the west then flying back north along the coast and back down doing circles along the river. As one of the screenshots persist, it's your best bet to find him.”
o “he flew a clockwise route going south along the river then around to the road leading to Western Plaguelands and back down the river”
- Loot
o ?
- Stats
o ?
- Spells
o Flame Breath?
o Any more?
- Unique Mechanics
o None

Skhowl

http://www.wowhead.com/npc=2452/skhowl#comments
http://www.wowwiki.com/Skhowl?direction=next&oldid=458486

- Level 36 yeti mob
- Respawn 10.5 – 16 hours
- Static respawn and no patrol
- Loot
o [Howling Blade] - rare
o [Feathered Headdress] – uncommon
- Stats
o ?
- Spells
o Spells confirmed in 2.4.3
o Backhand: A 2 second Knockdown stun, not an unusual style of ability.
o Demoralizing Roar: AoE attack power decrease, lasting 30 seconds.
o Other than that, just regular white damage, alike any other normal level 36 mob.
- Unique Mechanics
o None


Stone Fury (Maggarrak in Cata)

http://db.vanillagaming.org/?npc=2258#wh-comments

- Level 36 earth elemental
- Respawn timer?
- Respawn Coords/patrol?
- Loot
o ?
- Stats
o ?
- Spells
o Confimed in 2.4.3
o Ground Tremor (Physical) - Stuns nearby enemies, rendering them unable to move or attack for 2 sec.
o Trample (Physical) - Inflicts normal damage plus additional damage to nearby enemies.
- Unique Mechanics
o None


just a quick copy of how I am going about things
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

Web archives should be checked for more authentic data about these rare mobs. I am not sponsor of any server but Nostalrius released a nice video about these mobs https://www.youtube.com/watch?v=lpdCFvnRa44

I think that both Nostalrius and Kronos rushed with their release date so I will probably wait for 2-3 years until things get polished more or if meantime some new vanilla/TBC server is released :)

Goodbye all and have fun, I wish Kronos to have atleast 2k players :)
 
Re: Are Rare Mobs scripted properly (not loot but actual scripts for those mobs)

I think that both Nostalrius and Kronos rushed with their release date so I will probably wait for 2-3 years until things get polished more or if meantime some new vanilla/TBC server is released :)

Goodbye all and have fun, I wish Kronos to have atleast 2k players :)

Hehe, god forbid not scripting 100% of the rare mobs on a 24h respawn timer to absolute perfection. But I get your point, I too wish for my grandchildren to enjoy a 100% scripted Vanilla-server one day :)
 
Top Bottom