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Basics of Warsong Gulch

lanevegame

Authorized
Joined
Jun 18, 2015
Basics of Warsong Gulch


You wont find any specific Warsong Gulch strategy in here, becouse you usually adopt a different strategy based on your team and your opponents. Instead I'll try to give some basics and vital informations to people who are trying to approach WSG for the first time, or simply to anyone willing to improve their performance in this battleground.


Control vs Kills

When you kill someone in WSG it's gonna take a maximum of 30 seconds for him to resurrect, but most of the times it's gonna be even less than that, and that's almost the same duration of Sap, Polymorph, Freezing Trap, Fear, et cetera. Killing an opponent usually takes way more time and effort than just CC'ing it (crowd crontrol "... abilities that influence or prevent the abilities or actions of other characters"), so in order for your kill to be effective you must consider all of this. In most cases CC'ing is way more effective, so only kill an opponent when there's no other choice; this way you'll save your time and resources to perform a more productive action.

A healer/caster class without mana is not a threat, and usually it's gonna take longer for him to get to a safe place and drink other than just die and get instant full mana and health. Of course there are some exceptions, like Mages could cast Evocation, Warlocks Life Tap or Druids Innervate, so in these cases you also have to consider these factors.


Report the EFC

Your team must always know where the EFC (enemy flag carrier) is, so keep your eyes wide open and your camera zoomed out all the time. Be ready to report EFC location as quickly as you can, even if you're busy fighting it's in most cases more important to use your time to type in chat and report the EFC other than winning a single fight.

Below you'll find a map that can help you provide the right EFC location to your team. You can apply the same logic for the Horde side of the map. When the EFC is in the enemy base you simply add “enemy” or “e” before the location name; for example FR (flag room) becomes EFR (enemy flag room) or ramp becomes eramp (enemy ramp). With this simple terminology you can quickly report EFC location by just saying “EFC mid” or “EFC eramp”, et cetera.

wsg_map.jpg



Peeling

You probably have heard this word alot in WSG, most puggers think that peeling is going in the midfield and randomly chase your opponents. And while they do that they let some of the opponents sneak around them and grab the flag, so that's not really effective.
There are essentially two kind of peelings, the offensive one and the defensive one. You usually start with the defensive peeling, that means you have to block every opponent who tries to reach your ramp or tunnel. The offensive peeling comes in place when your FC (flag carrier) is on his way to the middle, then you'll have to get closer to the enemy base and clear the way and escort him.
Keep in mind that peeling close to the enemy base also means being close to their graveyard and they'll quickly get reinforcements this way, so the closer you get to enemy base the more chance your team has to get wiped, and if you get wiped you give your opponents the opportunity to penetrate your base and grab the flag.

Your opponents only have two ways to reach your flag: through the tunnel or through the ramp (there are some exceptions, but in general that's how it is). So when you want to do defensive peeling then you stay close to your ramp and tunnel and block, slow down any opponent who tries to get through. You only move to the offensive peeling zone when your FC is moving to the midfield. Of course there are alternatives and exceptions to this logic, but in general this is a very effective way to peel.

Below you'll find a map that might give you an overall view of the logic of peeling and where you should position yourself on the battlefield. This is the Alliance point of view, but you can apply the same logic to Horde by flipping the map.

peel_map2.jpg



Check the Map

This little guide is mostly for puggers, so people who don't usually take the effort to make a premade group or use vocal chat communication, but team coordination is essential to win a game. Most of the times other puggers wont take in consideration whatever you write in chat (either constructive tips or insults) so you can only try to play along; so other than reporting EFC location you'll also have to keep an eye on how is your team positioned on the battlefield. To do this you often have to check the map (you can also activate the BG map by pressing LShift + M) and decide where to position yourself based on that.
Sometimes your whole team goes straight to the middle leaving your ramp and tunnel uncovered, so you'll have to do go there and try to CC your opponents. Or if you see half of the team sitting in the flag room, then you'll have to go grab the enemy flag. So in general be aware of how is your team acting around the map and try to position yourself where it's most needed, and eventually try to coordinate your team mates if they are willing to listen.
This is not as effective as having some kind of communication and coordination but it's still better than playing randomly, and the map is a good tool to have an overall view of how is your team playing and how you can help them.


Battlefield Perception

It's extremely important to be vigilant of what's going on in the battlefield all the time, how's your team playing and what's your opponents next move. Keep in mind that your main focus is either to kill the EFC or protect the flag. So chasing a random opponent just to kill it is in most cases useless, instead be aware of what's going on around you and be ready to leave your opponent or whatever you're doing to adapt to the situation. For example if you're fighting in the midfield and you almost killed that Mage, but then you notice that the EFC is coming very close to you, then you'll have to be ready to switch your target and do what's most important for the team. Always be ready to adapt to the situation and try to keep an open and dynamic mind.

In general you always want to think before doing anything, so for example at the beginning of the game take a look at what you're team is going to do, where is most of the people going. If they all run to the enemy base then be ready to call some of them back to get some defense. Also try to evaluate your opponents' movements, and consider what could be the best move to slow them down, so they wont get the flag too quickly. If you simply mount up and jump into the midfield without even thinking of what you're doing, then you're most likely going to do something completely useless for the game.


Engineering and Consumables

These two things can give you a huge advantage in PvP, and even more in WSG. A Druid FC with Free Action Potion is almost unstopable, or using the Goblin Rocket Helmet or the Gnomish Mind Control Cap at the right time can really make a big difference in a game. I'm not gonna list all the available gadgets and consumables or all the various situations they can be useful for, but keep in mind that having some Engineering tools or special quest items like the Skull of Impending Doom and some consumables in your pockets can be decisive to win certain games. In general any item that makes you run faster can be extremely useful to chase the EFC or to carry the flag yourself.


Gear vs Expertise

Is having a better gear than your opponent an advantage? Without doubts. Is it in most cases a decisive factor to win a game? I highly doubt it. Having better gear gives you basically two advantages: higher survivability and supposedly a higher damage burst or healing capabilities. But as we mentioned in most cases being able to kill your opponents is not really an advantage, what you usually do is CC'ing your opponents and to do that you don't really need much gear. Sure a good geared Druid EFC is gonna be harder to kill, but with a good team coordination all is possible.

So what I'm saying is that gear is a smaller factor in the overall picture of the game, especially in WSG. The team with most kills is not going to be necessarily the winner. I still remember when War Sole just began playing on Kronos and they had mostly blue and green gear and 60% mounts, but they were still able to own the epic geared Horde premades most of the times. This is a bright and irrefutable prove that gear is a very minor factor when we speak of WSG. Right now you can see tons of AQ40 geared people that have essentially no clue of what to do in WSG, and in some cases they seem to have a very low knowledge of their own class capabilities, but I guess this is yet another topic.


Your Class, Your Duties

I'm going to list here the roles that suit the best each class in WSG, and their most effective spells for this battleground.

Druid - With their ability to remove any slowing and immobilizing effects plus Travel Form they are the most effective FC. Some other extremely effective spells they have for CC and survivability are Roots (and Nature's Grasp) that can be used to stop EFC or to keep opponents away, Nature's Swiftness (for instant heals), Feral Charge and Bear Form, Hybernate (against Hunters' pets or other Druids), Abolish Poison (against Blind, Crippling Poison and Viper Sting) and of course all the HoTs (healing over time spells) that can keep you alive while you run away.

Hunter - They can fit well as FC or for peeling. Scatter Shot and Freezing Trap is a perfect combo to stop any opponent (also keep casting Hunter's Mark on it if they try to dispel it). You can Viper Sting any healer/caster and keep them low on mana, and as we said in most cases this is even more effective than killing them. Other spells that are worth to mention are Wing Clip, Frost Trap (to slow down a big crowd of opponents), Flare, Hunter's Mark is extremely effective to snipe certain Rogues or Druids that you know they will try to sneak to your flag, and let's not forget about the pet; if you have a good pet like Broken Tooth with a very fast attack speed then you'll be able to annoy most of the healers/casters around, keep them busy and out of mana.

Mage - Another good FC class, especially if deep frost spec. Mages are also the best peelers out there with Nova, Improved Blizzard, Frostbite, Polymorph, Counterspell, Cone of Cold. Ice Block can also be used to save your ass while carrying the flag, if your fingers are fast enough to repick the flag! Fire Mages can be the best EFC killers with Presence of Mind and Pyroblast combo. If you're new to WoW or WSG, this is the easiest class to master.

Paladin - In my opinion this is the best supporter class for PvP. They can also be extremely good FC with some tricks and consumables. In general they are super tough to kill and they have very good features to help their team mates to kill the EFC or to help the FC to escape. Some of the most useful spells: Blessing of Freedom (Warriors with Freedom are almost unstopable), Blessing of Protection, Divine Shield, Lay on Hands (a good timed one can make a huge difference), Hammer of Justice (use this as much as you can even if you're focusing on healing), Repentance, Sacrifice (rank 1) to make you immune to Polymorph, Blind, Sap, et cetera. Also with 5/5 Spiritual Focus and Concentration Aura you are immune to pushback while casting healing spells, this is an extremely powerful feature for PvP. And on this topic don't forget to fake cast to prevent your spell from being interrupted.

Priest - This class is the perfect combination of defensive and offensive skills, specifically for PvP. Of course you can just go around and heal and bubble up people, but the true power of Priests lies in their high survivability and the right combination of offensive and defensive spells. Phsychic Scream is perfect to split up a large crowd of opponents and have a few seconds to focus on EFC, Mind Control can be used to stop EFC or drop opponents off the roof or move them away from FC, SW: Pain (even just rank 1) can be used to keep Rogues and Druids out of stealth, Dispel Magic, Silence, PW: Shield, and racials like Fear Ward are also extremely powerful. Any spec is fine, but a good Discipline/Shadow hybrid spec is the most effective and versatile as offensive supporter.

Rogue - They are probably the most powerful defenders in WSG in most cases. Just wait in your team's flag room and get ready to stunlock the EFC to death as soon as he comes. With all the CDs up (cooldown, waiting time before you can use your next ability/spell) you can also be a very sneaky FC, a well timed Vanish and Sprint with a quick flag repick is an extremely effective move to escape. Rogues are also the perfect class to take care of Druids EFC and in general to approach the EFC once he escaped, you can shout out his location, wait for your team mate and eventually Sap any healer or support around him, and then take care of the EFC. Blind, Gouge, Crippling Poison and all the stuns are extremely versatile abilities, especially when used to support your team mates. Some Rogues tend to play solo, but the best ones are those who team up with others and try to be supportive.

Shaman - Just like Priests, Shamans have a good combination of offensive and supportive spells. As any other hybrid class they can be played in many different ways, but I'd say for PvP an Elemental/Restoration spec is the way to go. Huge damage burst and great healing capabilities all in one, your only weakness is your mana pool. Purge and Frostbite Weapon is the perfect combo to keep a Paladin slowed down, R.I.P. Freedom. Earthbind, Grounding, Tremor, Poison Cleansing (to prevent being Blinded), all of these are very important and versatile Totems. Magma Totem (rank 1) is a good way to reveal stealthers. A well timed Earth Shock can be your best friend, especially against healers. This is an usual damage burst combo: Frost Shock, Fire Nova Totem, Stomp (if you're Tauren), Chain Lightning, Nature's Swiftness, Lightning Bolt and Shock again, also consider the Lightning Shield ticks. With this combo you'll be able to take down most of the high health Warriors out there within seconds.
And don't forget your great healing power, Lesser Healing Wave all the way and with Nature's Swiftness Healing Wave combo you'll be able to save the FC quite often. Ghost Wolf can be a good alternative when there are no Druids FC.

Warlock - Fear, Howl of Terror and insane damage capabilities. Your duty is to peel and take care of Druids EFC; just like Rogues, Warlocks are very effective against Druids. The best way to play Warlocks is to support your team mates. Fear the healers, cast Curse of Tongue on each one of them (a healer affected by CoT is almost useless), also be ready to use your Succubus' Seduction or your Felhunter's Spell Lock and Devour Magic (you can also dispel your team mates this way). Death Coil can be very effective to stop the EFC, especially if he's using Sprint or anything that would let him run away quickly, so don't be afraid to open with this spell that would give you the time to cast Fear and keep him locked in place.

Warrior - Charge and Hamstring, this is what you're going to do in most cases. Keep Mortal Strike on EFC all the time, and if he really doesn't want to go down then feel free to pop Recklessness and take care of him. Warriors are very good peelers, you can move around the battlefield very quickly with Charge and Intercept and keep busy a relatively big crowd of enemies with Piercing Howl and Intimidating Shout. If you team up with a Paladin you're going to be a true and unstopable death dealer. With enough gear you can be a decent FC if there are no Druids, Mages or Hunters around; Shield Wall can give you that last bit of advantage to survive and capture the flag. Warrior is one the most versatile and dynamic class to play in WSG, just be sure to not play solo and always support your team mates.


Alliance vs WSG

For those like me who really love WSG, it's a big shame to see what's happening on Kronos right now; if you're Horde you have to wait 30 minuts queue for a 15 minuts faceroll 3 - 0 win, extremely boring. And if you're Alliance you get an instant queue for a 0 - 3 loss 90% of the times, and usually you end up insulting random people that are either under the effect of heavy drugs or they are playing with one hand while they are jerking off on some naughty anime with the other one.
This is my way to try and help the PvP situation on Kronos, and more specifically to help the Alliance be more competitive in WSG. To be honest I doubt that any of those lazy clueless casuals who are playing Alliance right now are going to kill their eyes and read all of this stuff, but I'll try it anyway. I hope to get more balanced games soon or later, I really do.

If you wanna add anything contructive to this topic please feel free to write a comment and I'll be glad to add it to the opening thread. Trolls and memes are welcome too, even though this kind of things are getting old, almost as old as us.


Peace


* * *


Useful quotes

What I find most annoying is that players have bad judgement. Like, when and how to engage. Should I sacrifice myself now to fall back quicker. Should I play defensively or offensively etc.

A few examples:

You lost the flag. Your team is about to rezz. EFC is in midfield guarded by a few healers/peelers.
Most common mistake players do is to just try and rezz rush the EFC again instead of going quickly for a repick.
Problem here is, if you fail to take him down its an easy cap. On the other hand, if you manage to repick the flag in time its almost always easier to keep the enemy from capping.

Both teams hold the enemy flag in their base. Both teams have healers and peelers on defense.
Common mistake is that players only focus on the EFC and ignore all supporting players. A bystanding mage with 3-4k life could be gibbed so easily making it alot harder for the EFC to escape you. i.e. peel his peelers. Also, if you only focus on the EFC you make healers life way too easy.
Next mistake is breaking your defense in order to get the flag. Players lose patience and all of a sudden decide that its their time to go offensive. Quite alot they do this in the worst possible moments like when you are already under attack or the enemy already rezzed while your team is still waiting for the next cycle.
Only cause your offense team wasn't able to get the flag back in a few tries doesn't mean they won't succeed eventually.
Last but not least. Block escape routes. So many times an EFC escapes with just an inch of his life left.

TL;DR
What I find most helpful is that you reflect on your decisions. If something backfired on you or didn't work out think about what you could have done instead and if that would have changed the outcome.

Simply put, learn from your mistakes and don't repeat them. Of course this only works if you are able to see what you did wrong.

If horde kills alli offense very fast they might get the next respawn timer. Then horde offense dies and gets the one after.
If horde defense now decides to go offense, alli offense will already be half way to the base.

Only go offense when you can reach the enemy base earlier or at least in the same time as the enemies offense reaches yours.
 
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Very nice. Hopefully some of the low geared people, and most of the alliance pugs read this. I'm looking at you rets! Always watching.
 
please mention soul link for newer locks, staying alive a moments longer can make the difference even at lower gear levels

amazing initiative

I was thinking about that, but I didn't want to be too specific about class specs, I just wanted to give each class some guide lines about what they are supposed to do in WSG most of the times. Thank you for the hint though.
 
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Very nice piece thx man.

I'd say the biggest take home from this is: 1. When to kill and when not kill enemy players 2. Positioning and awareness of teammates
 
Fact is wsg is only fun in pug during MC/BWL era. Because of free pvp gear provided by AQ40/AQ20 people just log to faceroll/kill some one mid, they just dont care about the flag.
 
i mean i love this but the problem is that anyone who you play with and of whom you think should read it will never read it

Yea that's exactly my thought too, but since I insult those people all the time in-game I decided to clean up my karma by also doing something more constructive... Hope always dies last.
 
What character do you even pvp on anymore Eywin? I see you talking a lot but not sure if you even pvp still.
 
This entire guide is rubbish. Allow me to ask and answer one question:


'Why do people play WSG?'


The answer is: honour points/standing.

As is known, killing enemy players awards honour to only the players within a certain range from the kill, whereas honour given from objectives is given to all participants equally. Furthermore, the total amount of honour from killing enemy players is split amongst the players that are within range. If the bounty on a players is 99 honour points and three people are in range of the kill, each player is given 33 honour points. Because all honour for objectives is shared, playing the objective is pointless if you're trying to gain more honour than the other players of your faction, which you are because that's the entire point of the battlegrounds. So the best thing to do in WSG is killing enemy players while making sure as few other people as possible are in range of the kill, because that allows you the highest difference honour wise from the other players in the same battleground. Unless a premade has been going on winning a lot of games and you need to catch up, there is no reason to not use this strategy to beat the other honour farmers.
 
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This entire guide is rubbish. Allow me to ask and answer one question:


'Why do people play WSG?'


The answer is: honour points/standing.

As is known, killing enemy players awards honour to only the players within a certain range from the kill, whereas honour given from objectives is given to all participants equally. Furthermore, the total amount of honour from killing enemy players is split amongst the players that are within range. If the bounty on a players is 99 honour points and three people are in range of the kill, each player is given 33 honour points. Because all honour for objectives is shared, playing the objective is pointless if you're trying to gain more honour than the other players of your faction, which you are because that's the entire point of the battlegrounds. So the best thing to do in WSG is killing enemy players while making sure as few other people as possible are in range of the kill, because that allows you the highest difference honour wise from the other players in the same battleground. Unless a premade has been going on winning a lot of games and you need to catch up, there is no reason to not use this strategy to beat the other honour farmers.

Only selfish people like Mcdaggers would do such things. It says a lot about you as a person for even suggesting it.
 
Believe it or not but alot of people actually enjoy wsg or the ctf concept.

If you wanna maximize honor gain you should make a premade. If not possible or you just want to solo q and farm honor its still better to go for the objectives and wins depending of course on your knowledge other honor farmer's current standing. With the current population its kinda likely that you will play with the same pugs every game and when that's the case farming mid does make some sense.

But all of this just really begs the question of why are you even ranking/playing wsg in the first place if you dont enjoy it?

To get gear? -you can get easy t2.5 on kronos in 1 id

Dont wanna pve to get gear? -what do you need the pvp gear then for?

Just want some shiny armor to afk in capital? -go to the character auction plenty of good options, too bad chrisboi got most them banned.

Oh and if you want to max honor gain you can ask Horo some tips on sand farming.
 
This entire guide is rubbish. Allow me to ask and answer one question:


'Why do people play WSG?'


The answer is: honour points/standing.

As is known, killing enemy players awards honour to only the players within a certain range from the kill, whereas honour given from objectives is given to all participants equally. Furthermore, the total amount of honour from killing enemy players is split amongst the players that are within range. If the bounty on a players is 99 honour points and three people are in range of the kill, each player is given 33 honour points. Because all honour for objectives is shared, playing the objective is pointless if you're trying to gain more honour than the other players of your faction, which you are because that's the entire point of the battlegrounds. So the best thing to do in WSG is killing enemy players while making sure as few other people as possible are in range of the kill, because that allows you the highest difference honour wise from the other players in the same battleground. Unless a premade has been going on winning a lot of games and you need to catch up, there is no reason to not use this strategy to beat the other honour farmers.

I get your point, but I don't see how having different reasons for playing BGs makes this guide "rubbish". I'm just explaining some WSG basics. You can try to maximize your honor by also trying to win the game, no? Are you saying that who plays solo and tries to rank up is going sabotate his own game no matter what?

I've ranked two characters up to r10 and I never cared about hks, I always tried to play with a team play mindset, even when I played solo. Anyways I understand your point of view, even though I think it's extremely selfish and unsportsmanlike.
 
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