"Fixes" is just semantics. I'm just asking for changes, I really don't care why they were made I just want to know if they were made or not.
Int to crit conversion?
Laws by which SoC abides?
Holy resistance?
- Does it exist at all, or just through level difference?
- Can players partially resist holy abilities?
- HoJ affected by resistance?
Healing bonus coefficient on Flash and Holy respectively
Reckoning disarm circumstances
etcetcetc
Man, if you are asking for a change then you must provide us with information on how you expect it to be. Otherwise who in the world would know what Mr. Hisana considers a change. Seems like you finally got it.
Crit / Int is arround 60. Give or take.
SoC is a 7 PPM
Holy resistance does not exist
- read Twinhead for further info
https://vanilla-twinhead.twinstar.cz/?issue=6450
Healing bonuses are fixed on Kronos. More on that later.
Reckoning is mostly fixed.
Explanation on Reckoning. On almost every other private server Reck was fucking bugged. Extremely bugged.
Here its pretty much in an okay state I'd say. Only complain I have is that you can crit sit mobs to gain charges. This shouldn't be possible. Same with enrage for warrior.
Now to players complaints, Reck charges seem to get lost for no apparent reason. At least thats how it feels as first. Almost any for of CC will make you lose all of your precious Reck charges. Read Twinhead on what also makes you lose charges.
Spell coefficients for heals. Common misconception (cause of bugged private servers) is that heal talents which grant you a certain +percent will also affect your +heal. Wrong.
The talents for Flash of Light and Holy light will only work on the BASE values of the spell. Only after that will +heal be applied. i.e.:
100*1.12 + 500 * 1.5/3.5 where 100 is the base value, 1.12 is the talent and 500 is your addheal. 326.
(100 + 500 * 1.5/3.5) * 1.12 -> 352
Your heals on Kronos will be significantly lower then on most other private vanilla servers.