Not to mention that mob ends up being behind you instead of front.
How about you watch your own video and notice that the 1 second charge stun wears off before you arrive at your destination, prompting the mob to walk towards you, which leads you charging through it?
Hm yea, now that u mention it, that may be a kronos bug. I think I learned to auto strafe or jump or avoid that, may need to test it further - ur welcome to post it on the bugtracker.
Yea, it's not actually a root. Charge just cancels your movement. Which it most likely shouldn't.
It is affected by server latency. For us poor NA players, it is quite possible to hit the movement key too early because of ping, and be stuck in place for slightly longer. These milliseconds make a huge difference as to whether I can get in range to hamstring before they get away from me, as getting in range for hamstring is also affected by whether my client and the server agree that I am in range (which is affected by latency).Also, u can overcome this bug by hitting the directions again directly after completing the charge.
How about you watch your own video and notice that the 1 second charge stun wears off before you arrive at your destination, prompting the mob to walk towards you, which leads you charging through it?
You best be joking...Charge is supposed to put you within melee range and in front of a momentarily immovable target
You best be joking...
On retail charge pathing failed when
- jumping
- running
- walking
- backpeddaling
- basically anything that didn't involde standing completely still or on a hill/slope/mole hill/minor obstruction
Crusader, within 3 of your posts you have proven to be an absolutely insurmountable ****** (a derogatory term for the differently able).
I noticed that too. This is especially annoying when I am charging at a player running away from me. I stop after the charge, unable to move. My target is stunned as well briefly, but usually the distance between me and the player is so great that I can't even apply Hamstring.
Isn't the purpose of the Charge Stun to lock the enemy in place so this does not happen when it did not resist the stun? So you are always right next to your target.
You best be joking...
On retail charge pathing failed when
- jumping
- running
- walking
- backpeddaling
- basically anything that didn't involde standing completely still or on a hill/slope/mole hill/minor obstruction
Crusader, within 3 of your posts you have proven to be an absolutely insurmountable ****** (a derogatory term for the differently able).
In vanilla, the stun application was server side so latency could cause it to wear off before you got to the target. On that same note it could cause the target to remain motionless longer too as the player had to wait for the server to cancel the effect.
What I don't remember from happening though is that you are locked in place as well after the charge ends. Or that your movement key is not registered anymore and that you have to press it again to continue moving. You never get uninterrupted movement with Charge working like that.
What I remember was that when you moved forward during the charge you would continue to move forward afterwards, if you still held the movement key. Without any interruption in between.
This, together with the lag, is the reason I rarely get in melee range after I charged as soon as the opponent is moving.
I remember that too; however, I also remember that lag could cause the symptom described. I haven't played a warrior on this server yet so I can't say how game breaking it is.