A big problem on Nostalrius was that world objects (typically for quests) and most named quest NPCs had such a long, static respawn time.
I know Blizzard adjusts spawn rates dynamically based on zone population, but what I don't remember is if this was a classic mechanic or something that was implemented later on.
Should/shouldn't Kronos object spawn timers be dynamic?
I know Blizzard adjusts spawn rates dynamically based on zone population, but what I don't remember is if this was a classic mechanic or something that was implemented later on.
Should/shouldn't Kronos object spawn timers be dynamic?