Kveld
Authorized
- Joined
- Jan 22, 2015
Hai thar! :laugh:
I've stumbled upon an article that made some memories kick in from back in the day when players felt a kind of "faction favouritism" towards the Alliance. Nowadays, we hear the opposite (like expansions based on Horde leaders, Blizzcons transformed into Hordecons)
http://wow.joystiq.com/2013/08/02/wow-archivist-when-blizzard-hated-the-horde/
TL;DR version:
- Horde side felt unpolished/rushed/unfinished
- Unbalanced content: Alliance had more zones to choose from and more quests - Barrens sucked
- Stronger Alliance side skills: Salvation, Fear Ward
- Lack of security in world PvP. Orgrimmar had a back entrance with no guards; the same for TB
- Alliance travel convenience: Blackrock Mountain was closer to SW and IF
- Stormwind had a greater level of detail: fancy buildings, underground tram, kids chasing each other, speaking NCPs while Orgrimmar was lifeless
What's your opinion?
Do these shortcomings actually make the game more challenging, therefore more enjoyable or it's just a case of poor design and lack of experience? (notable examples in this case: Corrupted Blood incident, Reckoning bomb etc. that were hotfixed immediately)
I've stumbled upon an article that made some memories kick in from back in the day when players felt a kind of "faction favouritism" towards the Alliance. Nowadays, we hear the opposite (like expansions based on Horde leaders, Blizzcons transformed into Hordecons)
http://wow.joystiq.com/2013/08/02/wow-archivist-when-blizzard-hated-the-horde/
TL;DR version:
- Horde side felt unpolished/rushed/unfinished
- Unbalanced content: Alliance had more zones to choose from and more quests - Barrens sucked
- Stronger Alliance side skills: Salvation, Fear Ward
- Lack of security in world PvP. Orgrimmar had a back entrance with no guards; the same for TB
- Alliance travel convenience: Blackrock Mountain was closer to SW and IF
- Stormwind had a greater level of detail: fancy buildings, underground tram, kids chasing each other, speaking NCPs while Orgrimmar was lifeless
What's your opinion?
Do these shortcomings actually make the game more challenging, therefore more enjoyable or it's just a case of poor design and lack of experience? (notable examples in this case: Corrupted Blood incident, Reckoning bomb etc. that were hotfixed immediately)
Last edited: