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Paladin Spec Help

Paulberios

New Member
Joined
Feb 21, 2016
Hey guys,

So I'm rolling up my first ever Paladin (usually a mage) and I wanted to get some input on end game 5man/raid/BG specs. I'm leveling 11 Holy, rest Retright now (it matches my playstyle) and intend on tanking most instances just for hearing purposes. My end game however will be mostly PvP in BGs. I'm assuming Holy is the way to go and support is the role to play, but I wanted some input on the best spec options for it. For gearing in the 60 instances also. I'd like to be able to tank them (I know...) So there's less competition for plate etc. What would be the best spec for gearing, raiding, then BGing? Is there also a farm spec for cash?

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You can tank most 60 dungeons just fine, I did so as I was playing with a healer friend. Stratholme, Scholomance and DM east + west have many undead/demon mobs so exorcism can be used. Respec costs are lowered here so I'd go spec accordingly for dungeon running, when you're low on gear you want every help you can get from talents (such as +defense and armor) something like this: http://realmplayers.com/Talents.aspx#sVVzZVhtGxzVoVbb

When it comes to holy PvP I'm not an expert but I feel the deep holy talents are more about sustained healing than utility (and holy shock is weak until you get geared), so I personally would probably look for some kind of hybrid holy/prot for pvp healing.

Finally for leveling, IMO going for 11 points in holy is only worth it if you intend to tank some dungeons as you say you are. Consecration is bad DPS and DPM, unless you're pulling 5 mobs at a time.
 
I like having the option to tank, heal or dps the sub 50ish dungeons, makes grouping a lot easier which is why the 11 Holy. I'm still trying to figure out pvp. I got annihilated by a mage 2 levels below me yesterday.

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First of all, you ought to enjoy your specialisation. I have changed mine quite a lot of times, trying to use different ones each time, and I think the one I came up with now is what I like.

Secondly, if you do not do one-on-one PvP and play supportive roles instead, then Holy specialisation is what you want. If you have enough spare points, you might want to go into Retribution (Pursuit of Justice, specifically), however, in group that probable won't be important.

If you like being as strong as an ox and outlast your enemies or a great fighters who kills everything that moves quickly enough on his own, you might want to check out some of standrard templates:
- Shockadin (Seal of the Crusader + Divine Favor + Holy Shock);
- Reckadin (gain as much Reckoning stacking as you can and then strike to kill);
- Full Retribution (heavy two-handed weapon, Seal of the Crusader + Seal of Command + passive bonuses, Sanctity Aura).

I think there was some fourth template, but I'm not sure what it was. Also, I couldn't find any pictures of exact talent points distribution, so if anybody can provide it, I'd be interested in them, too.

What I use (and I still enjoy PvP, including world PvP) is passive bonuses for myself only and not for a group. After all, these are my talents. I am two levels away from it at the moment, but this is what it'll be at 60:
- Passive defensive.

I use it with a polearm from Alterac Valley quest, but I believe it should work well with sword and shield, too.

You might also want some more offensive passives, like Conviction, for example, depending on your style of play. In that case, just sacrifice something from Protection or Holy (I suggest anything 5/5 and not 3/3 + 2/2).

Thirdly, care about your mana. Do not spend it all unless you are sure you'll have time to regenerate before the next wave of enemies (do not forget they could drink potions).

- - - Updated - - -

I like having the option to tank, heal or dps the sub 50ish dungeons, makes grouping a lot easier which is why the 11 Holy. I'm still trying to figure out pvp. I got annihilated by a mage 2 levels below me yesterday.

This is a bit different question. No matter what your spec is, fighting casters (especially shadow priests) can be really tough. You might want to evade the fight alltogether sometimes.

Regarding mages, you might really want Repentance and Pursuit of Justice against them, but I wouldn't go for it unless you're Full Retribution. I am not great against them, either, but always make sure you have correct aura on depending on what they cast. Also use Blessing of Freedom as often as you can, and trinkets might help with it, too. Another advice I could give you (although I have not yet tested it) is to use your Divine Should while their strong fire ball (about four seconds cast, I think) is on its way to you. You will probable be at some distance during that moment, and also probably you'll be a sheep, so Divine Shield will negate the shield and potentially high damage. And make sure to use your stun wisely, depending on what your enemy is casting.

Generally, though, it's better to avoid those who're faster than you (mages, druids and shamans) at all.
 
If you want to support in PvP and also tank 5 preraid instances you should have a mix between Holy and Protection talents. In both trees there are key talents that support either role.

For holy you need 20 points to get the following:

Divine Intellect: More mana
Spiritual Focus: Less pushback when healing. Together with Concentration Aura you are even pushback immune
Consecration: Mandatory for tanking and rank 1 for uncovering rogues
Healing Light: Slightly better heals
Illumination: Your heals become way more mana efficient. It's not that important for PvP but to last longer in PvE


Protection has only two key talents:

Guardian's Favor: The increased duration for Blessing of Freedom is godly. Also decreased cooldown of Blessing of Protection is really nice.
Improved Righteous Fury: More threat makes your tanking easier.


Now I would recommend to take the 31 point talent of either tree to get the most out of your spec.

If you go Holy you get to Divine Favor which allows you to get a free critical heal if you need it. Also you can use it for a Holy Shock crit to finish players or taunt mobs. And it is useful for ranged pulls and initial threat when tanking. With Holy Power you get more free critical heals but also more Holy Shock and Judgement crits for more threat. And you could take Improved Hammer of Justice which is really nice in PvP as well.

31/20/0

If you go the protection route you are tougher when tanking than with a Holy spec, to be honest gear is what matters much more in this regard. Your threat generation on multiple targets is way better though because of Blessing of Sanctuary and Holy Shield. I took Hammer of Justice as well for PvP and also Reckoning. Mostly because it is a nice talent for PvP. You can just stack up charges and when you have 4 switch to a twohander and unload them on somebody nearby. As you aim to stack defense though for tanking and therefore don't eat as many crits it is not that good for tanking. Although it means more threat as long as you don't reach 440 defense.

20/31/0

I hope this helps. You can also use a Holy/Retribution spec like I did most of the time. Tanking and support in PvP works good here as well and you have a little more damage because of Seal of Command and Conviction. Improved Retribution aura is nice against fast hitting mobs but also for more threat when tanking as well. And with a critical Holy Shock, Judgement of Command on a stunned target and Hammer of Wrath you have a nice finisher as well: 31/0/20
 
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Is improved retribution aura all that good?

It is good for leveling and grinding. The damage may seem low but it really adds up. A mob with 2 sec attack speed would take 900 damage from Improved Retribution Aura per minute (or a little less as it will miss as well). And if you want to tank with a 31/0/20 spec it is also nice to get a little more threat.
For PvP support you will mostly have eiher a resistance aura or Concentration Aura activated so it is not used that much in this case.
 
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