Cr0wL0ck
New Member
- Joined
- Aug 23, 2014
It should come as no surprise when i say a connected account consumes more resources than a random npc and it is also common knowledge on private servers that you benefit more from having your characters on different accounts allowing them to boost eachother, trade, bank, buff or simply multibox PvE content so a certain number of players have more than 1 account with them being online at the same time, the booster & traders only take 2-3 times the resource while a multiboxer takes up to 5 times as much.
I have an unorthodox solution suggestion for first of all reducing the benefit difference between single & multiple accounts and secondly reducing stress on the server even by a small fraction.
Solution:
Why ?:
In short the idea is to make multiple accounts less tempting and thus relieve the server from a fraction of its stress caused by population even though the mechanic itself would take time and occupy some stress i doubt it would be as much as multiple connections.
I have an unorthodox solution suggestion for first of all reducing the benefit difference between single & multiple accounts and secondly reducing stress on the server even by a small fraction.
Solution:
Add a command slightly different from /logout which does not log out the character but instead dismisses pet and sets the character in a semi passive state where it will only respond to characters of the same account only. inviting the character will cause it to automatically accept, typing /followme will make it use /follow which if in range will follow you. For characters outside the account it will automatically decline all.
The character will stay logged in for 10 minutes unless you interract with it once every 10 minutes to refresh it. During the npc state it goes without saying that it will decline any and all loot rolls and only benefit from xp/rep and upon dying/ressurection it auto releases/accepts however it cannot accept battleground/arena popup's for obvious reasons.
Trade could get commands like /trade weapon, /trade offhand, /trade chest and such but everything would be placed in the "will not be traded" window. In short you would be able to enchant your own characters.
note: if the followed character disapears from range like walking into a portal or other reasons the following character will walk to the spot your character disapeared at + 3 yards extra making it follow through dungeon portals etc. after a loading screen the npc player would automatically repeat the last /followme in case you are still nearby when it arrives.
The character will stay logged in for 10 minutes unless you interract with it once every 10 minutes to refresh it. During the npc state it goes without saying that it will decline any and all loot rolls and only benefit from xp/rep and upon dying/ressurection it auto releases/accepts however it cannot accept battleground/arena popup's for obvious reasons.
Trade could get commands like /trade weapon, /trade offhand, /trade chest and such but everything would be placed in the "will not be traded" window. In short you would be able to enchant your own characters.
note: if the followed character disapears from range like walking into a portal or other reasons the following character will walk to the spot your character disapeared at + 3 yards extra making it follow through dungeon portals etc. after a loading screen the npc player would automatically repeat the last /followme in case you are still nearby when it arrives.
Why ?:
This would limit level/reputation boosters to one account as it would be more convinient with one account clicking a /followme emote macro once every 10 minutes or for those who wish to make certain the item goes to the correct destination trading it directly to the character needing it. This would make level boosters have only 1 connection and it would be possible to enchant or buff your own characters without having to own multiple accounts switching between screens although you still cannot multibox and its usage is limited as you cannot command it to mount or dismount so it remains in the state it logged out as.
note: this grants a benefit for players as they wont have to spread characters across multiple accounts and a benefit to the server as it should reduce the stress slightly even if only by 1%.
note: this grants a benefit for players as they wont have to spread characters across multiple accounts and a benefit to the server as it should reduce the stress slightly even if only by 1%.
In short the idea is to make multiple accounts less tempting and thus relieve the server from a fraction of its stress caused by population even though the mechanic itself would take time and occupy some stress i doubt it would be as much as multiple connections.