Hello,
I recently tested this problem with two classes in game who can do tracking and in most servers found same situation.
I hope Kronos as newest and probably most advanced can fix this tracking color problem.
Lets explain issue in all details:
So if we playing Hunter or Druid on certain level we got tracking ability to see on minimap different kind of mobs/players around us.
By testing on few servers I noticed that all tracking dots on minimap have completely same look, they are all red no matter if around us mobs/players are friendly or hostile.
Dots are red inside with tiny yellow circle around what in official game was look for hostile NPCs.
There is absolutely no difference between NPCs and players in minimap, in official WoW players used to have a bit darked red color with white tiny circle.
For classes who can tracking this is problematic because with tracking turned on we all time got feeling to be surrounded by enemies, even in our main cities.
To be like was in official game we need to have:
- Hostile NPCs - Red dots with tiny yellow circle
- Hostile players - Slightly darker red dots with tiny white circle
- Neutrals - Yellow dots
- Friendly NPCs - Green dots with tiny yellow circle
- Friendly players - Slightly darker green dots with tiny white circle
I really hope Kronos' developers can fix in some way this problem, that will help alot players with tracking abilities.
Thanks in advance!
I recently tested this problem with two classes in game who can do tracking and in most servers found same situation.
I hope Kronos as newest and probably most advanced can fix this tracking color problem.
Lets explain issue in all details:
So if we playing Hunter or Druid on certain level we got tracking ability to see on minimap different kind of mobs/players around us.
By testing on few servers I noticed that all tracking dots on minimap have completely same look, they are all red no matter if around us mobs/players are friendly or hostile.
Dots are red inside with tiny yellow circle around what in official game was look for hostile NPCs.
There is absolutely no difference between NPCs and players in minimap, in official WoW players used to have a bit darked red color with white tiny circle.
For classes who can tracking this is problematic because with tracking turned on we all time got feeling to be surrounded by enemies, even in our main cities.
To be like was in official game we need to have:
- Hostile NPCs - Red dots with tiny yellow circle
- Hostile players - Slightly darker red dots with tiny white circle
- Neutrals - Yellow dots
- Friendly NPCs - Green dots with tiny yellow circle
- Friendly players - Slightly darker green dots with tiny white circle
I really hope Kronos' developers can fix in some way this problem, that will help alot players with tracking abilities.
Thanks in advance!