NotSachi
Authorized
- Joined
- Oct 28, 2015
Hello, these are some suggestions I would like to make.
1) Create a secondary queue system just for premade versus premade games.
First of all, no, I am not asking to remove premades from the current queue system. The queue system as it is can stay exactly as it is right now. If people want to group there to farm honor that is fine, and if people want to group to snipe premades that is also fine.
What I would like to see however is, when both factions are communicating, and have a full group, and are willing to play against one another, give them the option to queue directly into each other through a secondary queues system which would serve for just that. As it is right now, we often have to sift through pug games before we get matched up against each other, and then people have to go, or lose interest, and we have to replace people, or we have to wait for deserters to wear off etc... Basically a lot of time is wasted and we get to play maybe 1 or 2 games in a 3 hour window. An alternate queue system only for full 10v10 or 15v15 groups, that also ignores deserter maybe, would help this and could also maybe help develop some more competitive premade v premade scene.
2) Allow engineering reflectors to reflect projectiles which are already mid-air
Having it behave like this would raise the skill ceiling for both the caster and the person using the reflector. The caster has to be much more mindful of how they use their instant spells instead of a mindless max range 3k nuke. As for the person reflecting, the shorter the distance, the more his reaction time is rewarded.
3) Put permanent emissaries where people can queue up for all 3 battlegrounds in more populous areas in cities
For example, next to Orgrimar bank, or next to ironforge bridge, in the stormwind trade square... Consider it a social experiment of sorts. For casual PvPers it changes the thought process of queuing up for PvP from "oh, I want to pvp, let me go out of my way all the way the battleground masters to queue up" to - at the sight of the battleground emisaries while they are doing their business in town - "oh hey, I guess I could pvp". I think more people might end up joining PvP this way. Or it might not change anything at all... but trying it out does no harm whatsoever.
4) Award some minimal monetary compensation for turning in 3 battleground marks
I guess this has been suggested before and turned down, but even so, I would like you to reconsider it. It can really make a difference in motivation for casual PvPers. If they just lost 3 games in a a row queuing into a premade, at least they got SOMETHING out of it. And it is also nice for the people who EXLUSIVELY log in to PvP. It gives them some source of income to buy some basic consumes like poisons or candles or whatever. IT could honestly be as minimal as 50s per 3 marks, and probably max 2g before it would start ruining the economy.
5) Allow multi queue, but only for WSG+AV or AB+AV (so not for WSG+AB)
There is currently a thread up already on this topic, but since I am making this thread, I might as well add this. By solving it like this, you prevent people jumping between WSG and AB to dodge, or people leaving half empty games behind, however you still give people to option to maybe start a on-going AV game on the server outside the weekend. While I don't personally like AV, it has a very positive influence on the player pool for rankers and it's all around popular among vanilla players for some reason. I guess you wouldn't get AB games outside the weekend, but I guess this could be some sort of golden middle road?
6) Consider some sort of permanent reward for people who obtain high ranks (11+)
As content progresses, there is less and less incentive to commit to ranking, however, ranking does help keep PvP scene alive. I haven't really fleshed out this idea much, but stuff I am thinking of is for example giving permanent access to rank 6 potions, or allowing a combination of rank11+x thousand amount of HK's to purchase r12 and r13 gear, an additional 5% discount at vendors... stuff like that, nothing big, but something that can help generate incentive for rankers in the future, and that makes ex-rankers a bit happy too x)
That's all I guess. I guess the commentary will come that none of these are blizzlike, but this server has already deliberately taken a number of non-blizzlike changes, some for convenience like respec costs, and others that actually force a more blizzlike experience like not allowing to skip AQ trash. I dont feel like any of these suggestions I made are really out of line with that
1) Create a secondary queue system just for premade versus premade games.
First of all, no, I am not asking to remove premades from the current queue system. The queue system as it is can stay exactly as it is right now. If people want to group there to farm honor that is fine, and if people want to group to snipe premades that is also fine.
What I would like to see however is, when both factions are communicating, and have a full group, and are willing to play against one another, give them the option to queue directly into each other through a secondary queues system which would serve for just that. As it is right now, we often have to sift through pug games before we get matched up against each other, and then people have to go, or lose interest, and we have to replace people, or we have to wait for deserters to wear off etc... Basically a lot of time is wasted and we get to play maybe 1 or 2 games in a 3 hour window. An alternate queue system only for full 10v10 or 15v15 groups, that also ignores deserter maybe, would help this and could also maybe help develop some more competitive premade v premade scene.
2) Allow engineering reflectors to reflect projectiles which are already mid-air
Having it behave like this would raise the skill ceiling for both the caster and the person using the reflector. The caster has to be much more mindful of how they use their instant spells instead of a mindless max range 3k nuke. As for the person reflecting, the shorter the distance, the more his reaction time is rewarded.
3) Put permanent emissaries where people can queue up for all 3 battlegrounds in more populous areas in cities
For example, next to Orgrimar bank, or next to ironforge bridge, in the stormwind trade square... Consider it a social experiment of sorts. For casual PvPers it changes the thought process of queuing up for PvP from "oh, I want to pvp, let me go out of my way all the way the battleground masters to queue up" to - at the sight of the battleground emisaries while they are doing their business in town - "oh hey, I guess I could pvp". I think more people might end up joining PvP this way. Or it might not change anything at all... but trying it out does no harm whatsoever.
4) Award some minimal monetary compensation for turning in 3 battleground marks
I guess this has been suggested before and turned down, but even so, I would like you to reconsider it. It can really make a difference in motivation for casual PvPers. If they just lost 3 games in a a row queuing into a premade, at least they got SOMETHING out of it. And it is also nice for the people who EXLUSIVELY log in to PvP. It gives them some source of income to buy some basic consumes like poisons or candles or whatever. IT could honestly be as minimal as 50s per 3 marks, and probably max 2g before it would start ruining the economy.
5) Allow multi queue, but only for WSG+AV or AB+AV (so not for WSG+AB)
There is currently a thread up already on this topic, but since I am making this thread, I might as well add this. By solving it like this, you prevent people jumping between WSG and AB to dodge, or people leaving half empty games behind, however you still give people to option to maybe start a on-going AV game on the server outside the weekend. While I don't personally like AV, it has a very positive influence on the player pool for rankers and it's all around popular among vanilla players for some reason. I guess you wouldn't get AB games outside the weekend, but I guess this could be some sort of golden middle road?
6) Consider some sort of permanent reward for people who obtain high ranks (11+)
As content progresses, there is less and less incentive to commit to ranking, however, ranking does help keep PvP scene alive. I haven't really fleshed out this idea much, but stuff I am thinking of is for example giving permanent access to rank 6 potions, or allowing a combination of rank11+x thousand amount of HK's to purchase r12 and r13 gear, an additional 5% discount at vendors... stuff like that, nothing big, but something that can help generate incentive for rankers in the future, and that makes ex-rankers a bit happy too x)
That's all I guess. I guess the commentary will come that none of these are blizzlike, but this server has already deliberately taken a number of non-blizzlike changes, some for convenience like respec costs, and others that actually force a more blizzlike experience like not allowing to skip AQ trash. I dont feel like any of these suggestions I made are really out of line with that