When I mentioned the Mortal Strike issue Spudre indeed died with a Mortal Strike + Blast Wave, but the Mortal Strike itself (shown on Combat Log) hit him for 6.4k NON CRIT, so I really think its damage is an issue that should be adressed if this ever confirms to be true.
Greetings,
Even if I am not actively playing at the moment due to time constraints, I was following this thread and I would like to share my thoughts and experience.
BroodLord Lashlayer
- That dmg for the MS was quite common. He would indeed hit sometimes for this high amount non crit, and even go to 8k easy, in plate users. Depends, naturally, on the gear of the tank and I remember that it was quite hard on the tank when we got there the first time and our MT had 0 pieces of wrath.
We had the off-tank and dps warriors in tanking gear tanking the boss to also cope with the knock away (as several sites point out 50% threat reduction on the current target, hence the threat ceiling)
- The blast wave did not reduce any threat, was just a normal aoe dmg. The knock away was responsible for the threat reduction.
- The MS was relatively frequent and we had to setup our healers to cope with knock away. We sometimes had a combo of Knock away + MS on the offtank (Or vice-versa) leading to one shotted off-tanks if the healers did not preemptively shielded/healed the tank.
The frequency of the MS, just from my experience, was around at least one per tank before the knock away. This is not in any way a precise estimation but just from my experience.
The reason we used more than 2 tanks was to guaranty that we could decrease the issues with the aggro ceiling. That was the main difficulty of the fight. We had, in the first kills, to make sure dps slowed down and sometimes we even sent them for their death when we had some crazy warlocks nuking. We knew they would be the next in the list so we move them forward to get killed just so we did not have the boss running to us and blastwaving the raid.
Flamegore
Besides the usual Wing Buffet and timing taunts, the biggest issue (depending on the number of tanks) was the enrage.
The Enrage was quite frequent as far as I recall, but not in the 6 second range. I have a feeling that it was at least 10 seconds between each enrage with some variation there. I recall very well when we had some raids where we were low on hunters, lets say 2-3 and sometimes we could have sometimes issues with the enrage and having Flamegore lovely embracing us with blast waves.
As for Chromaggus debuff application, I remember that it was quite frequent and that I spent most of the time dispelling and throwing some hots/heals around. We had always players with 1-2 debuffs active at the same time and we actively had all healers focusing on dispelling the raid (all healers, minus the MT healers). Our setup included quite a few healers with minimum 13 with at least priests and the remaining filled with druids and shamans depending on the availably of players. When we were low on healers we had more difficulties on Chromaggus.
About nefarian skeletons spawning, they indeed should spawn where they are killed (jamesdes19 pointed out that thye spawned on the raid). We used to sit on the throne with the melee and tanks bellow (we did not use the throne to avoid the need for ony cloak), so we could bunch them up and kill them faster. At 20% we use to have an amazing pile of skeletons spawning at that spot.
As a final note: I never raided in private servers so I do not have any perception of the issues that plagued previous servers including badly implemented bosses that can lead, unfortunately to false assumptions of boss mechanics.