Bazzil
New Member
- Joined
- Jan 25, 2016
Greetings
We have implemented the following changes to the Loot-Settings.
The changes below are already live on Kronos and Kronos II as of September 26 (monday), and we're looking for your Feedback (not a discussion about whether the changes are good or bad, but whether the described mechanics are working as we designed them to).
You can share your feedback here:
Group Loot and Quest-items
Glow on Corpses
Here is a recap of the changes:
Previously: Sometimes corpses would "glow" even if they had no loot, or if the player was unable to loot.
Now: Corpses will only glow to players who are able to loot items off the corpse.
Group Loot
Previously: Each pull a new player in the group would be able to loot all of the monsters in that pull. Pulling 6 mobs in one pack, and then 2 in the next would lead to an unequal share of items.
Now: Each monster can be looted by a different player regardless of the size of the packs.
Previously: Quest-items did not appear to players on a quest unless it was his turn to loot.
Now: Quest-items are reserved for the player whose turn it is to loot. However:
- if that players is not on the quest, or
- if he already have the amount of (for example harpy feathers) that he needs, or
- if he opens the loot-window and closes it without looting the quest-item, then:
The quest-item automatically becomes Free-for-All so that others can loot it.
Note: Some quest items (such as the head of a boss) are always free for all and can be looted by everyone in the group who is on the quest (nothing changed here).
Master Loot
Previously: All players in the raid is able to see the loot, but only the Master Looter can distribute it.
Now: Items above the loot-treshold will only be visible to the Master Looter himself, and only the Master Looter can distribute items. He will have to announce the dropped items to the raid before they can see it.
Note: You can still see the dropped items with the Latest-Boss-Kills feature.
Regarding the Master Loot change, we recognize that some of you might prefer the transparent function. But aside of the new setting being the blizzlike way (and therefore an aim for Kronos), we also hope that the change will introduce a new layer of excitement to raiding, not to mention nostalgia to those who know "how it used to be"
We have implemented the following changes to the Loot-Settings.
The changes below are already live on Kronos and Kronos II as of September 26 (monday), and we're looking for your Feedback (not a discussion about whether the changes are good or bad, but whether the described mechanics are working as we designed them to).
You can share your feedback here:
Group Loot and Quest-items
Glow on Corpses
Here is a recap of the changes:
Previously: Sometimes corpses would "glow" even if they had no loot, or if the player was unable to loot.
Now: Corpses will only glow to players who are able to loot items off the corpse.
Group Loot
Previously: Each pull a new player in the group would be able to loot all of the monsters in that pull. Pulling 6 mobs in one pack, and then 2 in the next would lead to an unequal share of items.
Now: Each monster can be looted by a different player regardless of the size of the packs.
Previously: Quest-items did not appear to players on a quest unless it was his turn to loot.
Now: Quest-items are reserved for the player whose turn it is to loot. However:
- if that players is not on the quest, or
- if he already have the amount of (for example harpy feathers) that he needs, or
- if he opens the loot-window and closes it without looting the quest-item, then:
The quest-item automatically becomes Free-for-All so that others can loot it.
Note: Some quest items (such as the head of a boss) are always free for all and can be looted by everyone in the group who is on the quest (nothing changed here).
Master Loot
Previously: All players in the raid is able to see the loot, but only the Master Looter can distribute it.
Now: Items above the loot-treshold will only be visible to the Master Looter himself, and only the Master Looter can distribute items. He will have to announce the dropped items to the raid before they can see it.
Note: You can still see the dropped items with the Latest-Boss-Kills feature.
Regarding the Master Loot change, we recognize that some of you might prefer the transparent function. But aside of the new setting being the blizzlike way (and therefore an aim for Kronos), we also hope that the change will introduce a new layer of excitement to raiding, not to mention nostalgia to those who know "how it used to be"