Leido
Authorized
- Joined
- May 12, 2015
Hello guys,
this is mainly focused for DS/Ruin build users, since I dont know much about affliction builds.
Now, this has been a topic that has been bothering me for long, questions popping on my head. If I get such good bonuses from crits like Ruin or Improved Shadow Bolt talents, why would I have to priorize hit>crit? (We all agree spell damage goes first, right?)
So I started trying up things, such as taking the Eye of the Beast instead of the Royal Seal of Eldre'Thalas. And I think it works. Yes, you rely more on the RNG, but thats not the main problem. The main problem is that you must keep your eyes set on the KTM at all moments, because 2 or 3 straight-critting shadowbolts might mean that you take the aggro and make your whole raid wipe.
But now, lets go into maths: Why do I think that Crit is so good?
Lets say that for each critical Shadow Bolt you deal 2600 damage, and you deal 1000 damage with each non-crit shadowbolt. That means you get +1600 damage off the critical hit, BUT you also get 20% extra on the next 4 shadowbolts because of the Improved Shadow Bolt talent! So your damage increase will be of 2400!
So thats when I realized: Having, lets say, 10% critical chance, and 4% hit chance means you're still going to need 13% hit chance to reach the cap. So, if we were to deal 100 shadowbolts, we would miss 13 of them, and then we would probably have 8-9 critical hits. This is only in theory tho, and depends much on the RNG. So we would then have 13 misses, 8-9x2600 shadowbolts, 32-36x1200 shadowbolts and 47-42x1000 shadowbolts.
That accounts for a total of 106200-108600 damage.
Instead, if we were to take a gear with less crit but like 7% hit and 6% crit, we would have only 10 misses out of 100 shadowbolts (I repeat, this is only in theory, RNG is a bitch sometimes and you can miss way more), but you would get only, lets say, 6 crits. that would mean we would have 10 misses, 6x2600 shadowbolts, 24x1200 shadowbolts and 60x1000 shadowbolts. That accounts for a total of 104400 damage.
So, going crit would actually give you more damage, specially when on later stages of the game you have more options between hit gear and crit gear.
That was just my opinion, and if someone could help me figure out how much spell damage does 1% crit account for on warlocks, or how much spell damage does 1% hit account for, I'd really appreciate.
Post is incomplete I think, still missing figures, and is not trying to convince anybody. Just trying to find out why everybody says that hit>crit, when I see that maths tell me otherwise.
Thanks for reading guys!
P.S.: Yes, I do know about aggro, and it is the biggest downside to it, but I think it can be bearable, specially if you have a shaman with the -15% aggro totem.
this is mainly focused for DS/Ruin build users, since I dont know much about affliction builds.
Now, this has been a topic that has been bothering me for long, questions popping on my head. If I get such good bonuses from crits like Ruin or Improved Shadow Bolt talents, why would I have to priorize hit>crit? (We all agree spell damage goes first, right?)
So I started trying up things, such as taking the Eye of the Beast instead of the Royal Seal of Eldre'Thalas. And I think it works. Yes, you rely more on the RNG, but thats not the main problem. The main problem is that you must keep your eyes set on the KTM at all moments, because 2 or 3 straight-critting shadowbolts might mean that you take the aggro and make your whole raid wipe.
But now, lets go into maths: Why do I think that Crit is so good?
Lets say that for each critical Shadow Bolt you deal 2600 damage, and you deal 1000 damage with each non-crit shadowbolt. That means you get +1600 damage off the critical hit, BUT you also get 20% extra on the next 4 shadowbolts because of the Improved Shadow Bolt talent! So your damage increase will be of 2400!
So thats when I realized: Having, lets say, 10% critical chance, and 4% hit chance means you're still going to need 13% hit chance to reach the cap. So, if we were to deal 100 shadowbolts, we would miss 13 of them, and then we would probably have 8-9 critical hits. This is only in theory tho, and depends much on the RNG. So we would then have 13 misses, 8-9x2600 shadowbolts, 32-36x1200 shadowbolts and 47-42x1000 shadowbolts.
That accounts for a total of 106200-108600 damage.
Instead, if we were to take a gear with less crit but like 7% hit and 6% crit, we would have only 10 misses out of 100 shadowbolts (I repeat, this is only in theory, RNG is a bitch sometimes and you can miss way more), but you would get only, lets say, 6 crits. that would mean we would have 10 misses, 6x2600 shadowbolts, 24x1200 shadowbolts and 60x1000 shadowbolts. That accounts for a total of 104400 damage.
So, going crit would actually give you more damage, specially when on later stages of the game you have more options between hit gear and crit gear.
That was just my opinion, and if someone could help me figure out how much spell damage does 1% crit account for on warlocks, or how much spell damage does 1% hit account for, I'd really appreciate.
Post is incomplete I think, still missing figures, and is not trying to convince anybody. Just trying to find out why everybody says that hit>crit, when I see that maths tell me otherwise.
Thanks for reading guys!
P.S.: Yes, I do know about aggro, and it is the biggest downside to it, but I think it can be bearable, specially if you have a shaman with the -15% aggro totem.