Revo
Authorized
- Joined
- Mar 14, 2015
i think the recent custom changes applied to AV were not successful in any way. They just broke av and fixed nothing at all. That's why I would like to use this thread to propose proper Solutions for av that make it play- and enjoyable, yet not op, so it's "hopefully" being played like back then. Like "it's meant to".
Main issue was rushing the honor-objectives, mainly leaded by premades, even though av was never meant to be played premade.
Solutions
First: add a randomized Timer for AV queing.
If one signs up for av, he is not instantly put i to the Queue. It's delayed for like 0-60 (random) seconds. The player does not see this Delay. This way, joining av as premade is quite impossible.
Second: take the good stuff from old AV.
investigate what has been different in AVs Pre and post Nerf. Take whatever might help to fix av from the Pre nerfed av and implementiert it into ours (e.g. stronger NPCs).
Optionals, custom changes
Since the main issue is rushing the honor-objectives:
Possibility 1: reward defending honor-objectives.
Example: every Lieutenant has his equivalent on the Opposing faction, so has a "related" Lieutenant. if he dies, the Honor your faction is rewarded with for killing their related lieutenant is being reduced (e.g. halfed). so people will think about defending their stuff as well.
Possibility 2: reward superiority, punish inferiority (losing on purpose). (rather complex, so rather unlikely to happen)
Example: add arathi basin like mechanics to AV-honor-rewards.
The more important areas your faction controls (graveyards etc), the more Honor you gain per minute. However, the gain decays over time relative to the time it has been captured the first time by your faction, so "endless av" is not being rewarded, but map-control is. Moreover, every objective has a weigth. So objectives next to the enemy Base Grant more Honor than those next to yours.
possibility 3: combination of 1 and 2,
Example: like in 1, the honor you get for completing an objective like killing a lieutenannt is being reduced, as soon as you lose your equivalent. however, the reduction is now being calculated on how long youve managed to keep /defend your own objective compared to the enemy faction. so defending your objectives will reward you, losing objectives very soon will punish you.
these are just ideas that came to my mind. a few are rather complex so rather unlikely to happen. however, what are you thoughts for AV to get it "back on track"? the goal should be that AV is played "properly" again, like back then (most of the time).
(wrote on mobile)
Main issue was rushing the honor-objectives, mainly leaded by premades, even though av was never meant to be played premade.
Solutions
First: add a randomized Timer for AV queing.
If one signs up for av, he is not instantly put i to the Queue. It's delayed for like 0-60 (random) seconds. The player does not see this Delay. This way, joining av as premade is quite impossible.
Second: take the good stuff from old AV.
investigate what has been different in AVs Pre and post Nerf. Take whatever might help to fix av from the Pre nerfed av and implementiert it into ours (e.g. stronger NPCs).
Optionals, custom changes
Since the main issue is rushing the honor-objectives:
Possibility 1: reward defending honor-objectives.
Example: every Lieutenant has his equivalent on the Opposing faction, so has a "related" Lieutenant. if he dies, the Honor your faction is rewarded with for killing their related lieutenant is being reduced (e.g. halfed). so people will think about defending their stuff as well.
Possibility 2: reward superiority, punish inferiority (losing on purpose). (rather complex, so rather unlikely to happen)
Example: add arathi basin like mechanics to AV-honor-rewards.
The more important areas your faction controls (graveyards etc), the more Honor you gain per minute. However, the gain decays over time relative to the time it has been captured the first time by your faction, so "endless av" is not being rewarded, but map-control is. Moreover, every objective has a weigth. So objectives next to the enemy Base Grant more Honor than those next to yours.
possibility 3: combination of 1 and 2,
Example: like in 1, the honor you get for completing an objective like killing a lieutenannt is being reduced, as soon as you lose your equivalent. however, the reduction is now being calculated on how long youve managed to keep /defend your own objective compared to the enemy faction. so defending your objectives will reward you, losing objectives very soon will punish you.
these are just ideas that came to my mind. a few are rather complex so rather unlikely to happen. however, what are you thoughts for AV to get it "back on track"? the goal should be that AV is played "properly" again, like back then (most of the time).
(wrote on mobile)
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