TheOG
New Member
- Joined
- May 2, 2016
I understand where you are coming from. My problem is that people simply refuse to TAKE VANILLA AT FACE VALUE. Sure, in theory you could rework the entire Vanilla PvP system from the ground up, making BG's work on a rating system and reward teams with the best win/loss ratios. But that's never going to happen on a BLIZZLIKE Vanilla server. People simply refuse to accept Vanilla for what it is, and fail to understand is that Premades farming PuGs will always be a part of Vanilla.
HOWEVER, the current amount of Prem V PuG stomps is greatly exaggerated because of Dodging. And I've said countless times that Deserter for dropping queue would fix this.
Fixing dodging would result in the healthiest possible Vanilla PvP scene. Premades would face each other often and be forced to battle for superiority. PuG v PuG games would happen much more often, while the Premades were locked in long games against each other. However, even in this healthy/ideal scene, PuGs getting farmed would still happen.
The problem is that people suggest extreme measures such as forcing Premades to only fight each other, or removing group queue completely, or bringing back multi-queue, without realizing that all of these things bring a massive amount of negative side effects with them.
Make Premades only fight each other = Rankers immediately switch to countdown solo queue, nothing changes. People say "So make countdown queue bannable," without thinking about how this would create extra work for staff, and be almost impossible to prove/enforce....... Then eventually will come the wintrading. If Premades are placed in a separate queue, then 2 teams can multi-queue and know that they will 100% always meet each other. Clearly this is highly exploitable. Anyone who played Nost knows that this ill-advised change to the BG system resulted in the rise of the Chinese r14 industry Wintraders and the death of PvP on that server.
Remove group queue = Forces everyone to play at the level of the lowest common denominator. If a skilled player who knows their role in WSG and spams consumes/engineering wants to rank, why should they be forced to solo queue and play alongside S key retards and Chinese AFKers?
Re-enable multi-queue = As soon as a different BG pops, whatever team is losing the current BG disappears and then game ends on a timer.
All of those ^^ situations are so much more cancer than what we have right now.
My point is that while the Vanilla PvP system is highly flawed, what we have currently is without a doubt the lesser of the evils. And it could be improved even more by adding Derserter for dropping queue.
HOWEVER, the current amount of Prem V PuG stomps is greatly exaggerated because of Dodging. And I've said countless times that Deserter for dropping queue would fix this.
Fixing dodging would result in the healthiest possible Vanilla PvP scene. Premades would face each other often and be forced to battle for superiority. PuG v PuG games would happen much more often, while the Premades were locked in long games against each other. However, even in this healthy/ideal scene, PuGs getting farmed would still happen.
The problem is that people suggest extreme measures such as forcing Premades to only fight each other, or removing group queue completely, or bringing back multi-queue, without realizing that all of these things bring a massive amount of negative side effects with them.
Make Premades only fight each other = Rankers immediately switch to countdown solo queue, nothing changes. People say "So make countdown queue bannable," without thinking about how this would create extra work for staff, and be almost impossible to prove/enforce....... Then eventually will come the wintrading. If Premades are placed in a separate queue, then 2 teams can multi-queue and know that they will 100% always meet each other. Clearly this is highly exploitable. Anyone who played Nost knows that this ill-advised change to the BG system resulted in the rise of the Chinese r14 industry Wintraders and the death of PvP on that server.
Remove group queue = Forces everyone to play at the level of the lowest common denominator. If a skilled player who knows their role in WSG and spams consumes/engineering wants to rank, why should they be forced to solo queue and play alongside S key retards and Chinese AFKers?
Re-enable multi-queue = As soon as a different BG pops, whatever team is losing the current BG disappears and then game ends on a timer.
All of those ^^ situations are so much more cancer than what we have right now.
My point is that while the Vanilla PvP system is highly flawed, what we have currently is without a doubt the lesser of the evils. And it could be improved even more by adding Derserter for dropping queue.
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