it's not 2x = 10x, it's 2x != blizzlike
authenticity is a big part of the 'vanilla experience'
You will never get a blizzlike experience. Stop using that buzzword.
Do you want a blizzlike experience? Like truly, ACTUALLY blizzlike? (No you don't).
The only people that want to go back to how WoW actually was back when it released, DID NOT PLAY BACK THEN, and have zero idea what it was like.
If you wanted a blizzlike experience, you wouldn't be using 1.12 talent trees. You'd have stupid shit like a bloodthirst that acted like remorselessness.
You wouldn't have half of the graveyards/flightpaths that 1.12 had
All your item stats would be vastly different, terrible, and irrelevant
Will of the forsaken would last 20 seconds
Many quests in desolace wouldn't exist, neither would maraudon.
You'd get ONE onyxia blood from general drakkisath per kill, regardless of how many people had the quest
Greater Paladin blessings? No, those were added in the AQ patch. You think being a buffbot was bad on other servers? Enjoy refreshing 40 blessings every 5 minutes with 2 other paladins.
Hell, warriors wouldn't even fucking have PUMMEL until a few months after release.
Death coil also wouldn't be a horrify effect until 1.8.
All of those changes that we are KEEPING make the server not blizzlike. Not the experience rates. Everything else. Because if we ACTUALLY went back to initial post-release WoW, the server would die for a third time. Because it isn't convenient, and it doesn't make sense.
They are changes for convenience that make the server not blizzlike, but they are necessary so that people will actually play on the server. I don't see the harm in making exp rates 1.5-2x rates, because it makes the server convenient, and will ensure the population doesn't dwindle enough to where they pull the plug a 3rd time due to "low playercount"