1. Don't need +def since the character hits crit immunity, and crush immunity with redoubt up. Having +def on bracers isn't going to change anything about this. Stamina will give more effective hp.
if you replace +def enchants in stamina then you will lack def cap
2. Stamina on boots or runspeed is personal preference.
(why would you use 3 def on bracers and 7 stam on boots though if you can have 9 stam on bracers and 3 def on boots?)
i didn't said 3 def on bracers , i said stamina on bracers but "tanking bracers", this way you will benefit lot more on surviving.
You need every possible enchant with stamina while maintain def cap .
3. I prefer mitigation over avoidance so that's why I chose 70 armor over 3 agi.
Agility will still give you armor+avoidance+threats
4. 4 stats on chest is less effective hp than 100 Health enchant, that's why I chose 100 health. those additional attributes are not going to stop you from popping mana potions and dark runes on cooldown.
Then why do you have Def there on your link?
Stamina from Stats thanks to the Raid Buffs will scale , Strength will boost mitigation+threats , Intellect will help to have better control over mana , Agility will bring you armor+threats+avoidance , Spirit will bring you some mana regeneration .
5. Shield spike was a choice I made to combat the Paladin's lack of taunt. Stamina is prefered if effective health is more important than aggro, I agree with your choice with these conditions.
If you play properly and willing to waste consumes , using the Gear you link Aggro will never be any problem at all and you will do more threats even than Warriors .
Therefore Stamina is better due our lack of surviving for Boss fights.
6. If you have a paladin tank, it's reasonable to assume you also have a paladin dps, that person can use fervor.
You can't rely on Boost , and doesn't mean if you are Tank then you will always have Retri Paladin in group .
7. There is no lack in def. 130 from gear and 10 from talents makes you crit immune. Crush immunity is only available via RNG redoubt proccs. You'd need 72.4% combined avoidance prior to holy shield to be crush immune against raid bosses which I need to check whether it's possible or not (PTR still down and I'm too lazy to dig out the old formulas and base stats for paladins...)
Point is effective surviving and you are missing 18 Stamina due to "defense enchants" and you will lack lot of Health Pool for that.
You need to get gear with def and replace those Def Enchants into Stamina.
And to answer this , you can't get Crush Immune even with Redoubt and eating Crit is very bad idea in order to proc Redoubt.
I'm considering to drop
Deathbone Legguards for the
Legplates of Vigilence but it's not gonna make much of a difference in the end.
If you do that then you will loose Set Bonus + Mana regen for 2 stamina and 20 armor which is bad idea.
The difference is too minor to loose such good stats .
I prefer armor, stamina and defense over parry% but that's just me talking as an avid proponent of effective health theory. It's superior to avoidance tanking style imho.
Armor is not worth at all since you need 18k and you will never get that unless AQ40/Naxx Gear , also Armor is inefficient until Naxx due to "most fire/shadow/nature" fights in early Raids.
You can always get armor from Consumes and you shouldn't need to worry for extra 70 armor which wont make any difference neither help you get 18k overall for cap.
this is what you gotta focus :
Overall Best Protection Paladin Stats :
Def Cap>Stamina>Block Value>Parry>Block>Dodge>SP>Strength>Agility>Armor>SP HiT>SP Crit>Crit>Mp5>Intellect>Spirit
Threats Values:
SP>Block>Parry>AP>SP HiT>SP Crit>Crit>Mp5>Intellect>Spirit
Q/A:
Q. Why SP?
A. Increase to all abilities "Holy" Damage which produce 90% extra Threats.
Q. Why Block?
A. Because our major mana efficient vs threat generator abilities benefit from this stat "Holy Shield" which cost low mana and produce 20% extra Holy Threats and Blessing of Sanctuary which cost 0 mana and produce extra Holy Threats.
Q. Why Parry?
A. Reduces your next swing down to 1.0 Speed and benefit Seal of Righteousness and Physical Hits.
Q. Why AP?
A. Because it Boost your white swings and they are 2nd on Damage after "SoR" and it is very beneficial for your Main Target Threats
Q. Why Spell Hit rating?
A. We lack Taunt! Similar version to Taunt is Judgement of Righteousness which damage get reduced by level partial resists , Spell Hit reduce the damage penalty , also Exorcism against Undeads which is top 1 threat generator using low mana benefits same as Judgement of Righteousness
Q. Why Spell Crit ?
A. Similar to Spell Hit but three times more efficient due to extra threat generation not just by the increased damage but the natural critical threat generation explained by Kenco's Guide.
Q. Why Crit ?
A. Don't underestimate the white swings , they might produce low threats but because of one-handed weapon specialization their damage is still high and thus are part of our +threats , maybe on lower scale but each Critical hit benefit extra amount of threats explained by Kenco's Guide.
Q. Why Mp5 at low priority?
A. It is good stat to have but useless compare to mention stats above as the whole situation get solved using Demonic Rune/Dark Rune and Major Mana Potion which are more than enough to handle infinite duration of fight. Still bonus if you have it as extra judge or holy shield is ok.
Q. Why Intellect lowest priority?
A. If you manage good your Consumes , if you have enough Spell Damage , if you have Raid Buffs then this Stat is completely useless considering the fact that you are not Class to spam abilities . Still ok for extra mana to have more control over wasted Consecration at wrong position.
Bis Forever List :
Protection
PVE Talent Tree
http://db.vanillagaming.org/?talent#sE0zZVhxIxzVoV0L
Core Tanking Abilities (Mandatory)
Consecration Rank 5
565 mana
Instant.Consecrates the land beneath Paladin, doing 384 Holy damage over 8 sec to enemies who enter the area.
Judgement
6% of base mana. Range: Instant. 10 sec. cooldown.
Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
Holy Shield Rank 3
240 mana
Instant.Increases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Seal of Righteousness Rank 8
200 mana
Instant.Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5287356322 to 71.44 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 162 to 179 Holy damage to an enemy.
Seal of the Crusader Rank 6
160 mana
Instant.Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 10 sec, increasing Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Exorcism Rank 6 345 mana Range:
Instant.Causes 505 to 564 Holy damage to an Undead or Demon target.
Hammer of Wrath Rank 3 425 mana Range:
1 sec castHurls a hammer that strikes an enemy for 504 to 557 Holy damage. Only usable on enemies that have 20% or less health.
Blessing of Sanctuary Rank 4 135 mana Range:
Instant.Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 24 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Retribution Aura Rank 5 Instant.Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Righteous Fury
30% of base mana.
Instant.Increases the threat generated by your Holy attacks by 60%. Lasts 1800 sec.
Seal of Wisdom Rank 3
200 mana
Instant.Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Lay on Hands Rank 3
Range:
Instant.Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining mana when used.
Cleanse
8% of base mana. Range:
Instant.Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
Blessing of Freedom
10% of base mana. Range: Instant. 20 sec. cooldown.
Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.
Very BiS Forever Gear
Helm of Domination
Item Level 72
Binds when picked up Head Plate
661 Armor
+28 Stamina
+21 Strength
+11 Agility
Durability 100 / 100
Requires Level 60
Sell price: 3 74 96
Equip:
Increases your chance to parry an attack by 1%.
Equip:
Increased Defense +7.
Mark of C'Thun
Item Level 88
Binds when picked up Neck
+24 Stamina
Requires Level 60
Sell price: 8 64 43
Equip:
Increased Defense +10.
Equip:
Increases your chance to dodge an attack by 1%.
Equip:
Improves your chance to hit by 1%.
Pauldrons of the Unrelenting
Item Level 77
Binds when picked up Shoulder Plate
650 Armor
+30 Stamina
+11 Strength
Durability 100 / 100
Requires Level 60
Sell price: 4 54 85
Equip:
Increased Defense +9.
Equip:
Increases your chance to dodge an attack by 1%.
Cryptfiend Silk Cloak
Item Level 83
Binds when picked up Back Cloth
203 Armor
+14 Stamina
Requires Level 60
Sell price: 6 16 51
Equip:
Increased Defense +7.
Equip:
Increases your chance to dodge an attack by 1%.
Equip:
Improves your chance to hit by 1%.
Icebane Breastplate
Item Level 80
Binds when equipped Chest Plate
899 Armor
+24 Stamina
+12 Strength
+42 Frost Resistance
Durability 165 / 165
Requires Level 60
Sell price: 6 83 90 Equip:
Increased Defense +8.
Icebane Bracers
Item Level 80
Binds when equipped Wrist Plate
393 Armor
+13 Stamina
+6 Strength
+24 Frost Resistance
Durability 55 / 55
Requires Level 60
Sell price: 3 44 52 Equip:
Increased Defense +5.
Gauntlets of Steadfast Determination
Item Level 76
Binds when picked up Hands Plate
535 Armor
+20 Stamina
+19 Strength
+18 Agility
Durability 55 / 55
Requires Level 60
Sell price: 2 83 40
Equip:
Increased Defense +9.
Royal Qiraji Belt
Item Level 81
Binds when picked up Waist Plate
512 Armor
+22 Stamina
+13 Strength
+13 Agility
Durability 55 / 55
Requires Level 60
Sell price: 3 57 53
Equip:
Increases your chance to parry an attack by 1%.
Equip:
Increased Defense +8.
Bloodsoaked Legplates
Item Level 68
Binds when picked up Legs Plate
674 Armor
+36 Strength
+21 Stamina
Durability 120 / 120
Requires Level 60
Sell price: 3 96 65 Equip:
Increased Defense +10.
Boots of the Unwavering Will
Item Level 73
Binds when picked up Feet Plate
647 Armor
+29 Stamina
+12 Strength
+8 Agility
Durability 75 / 75
Requires Level 60
Sell price: 3 93 64 Equip:
Increased Defense +5.
Signet Ring of the Bronze Dragonflight
Item Level 80
Binds when picked up
Unique Finger
+24 Stamina
+13 Strength
Requires Level 60
Requires Brood of Nozdormu - ExaltedEquip:
Increased Defense +7.
"The Path of the Protector"
Ring of Emperor Vek'lor
Item Level 81
Binds when picked up
Unique Finger
100 Armor
+18 Stamina
+12 Agility
Requires Level 60
Sell price: 7 90 25 Equip:
Increased Defense +9.
Glyph of Deflection
Item Level 90
Binds when picked up
Unique Trinket
Requires Level 60
Sell price: 9 11 60
Equip:
Increases your chance to block attacks with a shield by 3%.
Equip:
Increases the block value of your shield by 23.
Use:
Increases the block value of your shield by 235 for 20 sec. (cooldown 2 minutes)
Styleen's Impeding Scarab
Item Level 75
Binds when picked up
Unique Trinket
Requires Level 60
Sell price: 10 31 17
Equip:
Increases your chance to block attacks with a shield by 5%.
Equip:
Increases the block value of your shield by 24.
Equip:
Increased Defense +13.
Libram of Fervor
Item Level 65
Binds when equipped
Unique Relic Libram
Requires Level 60
Sell price: 1 91 38
Equip:
Increases the melee attack power bonus of your Seal of the Crusader by 48 and the Holy damage increase of your Judgement of the Crusader by 33.
Blessed Qiraji Bulwark
Item Level 79
Binds when picked up
Unique Off Hand Shield
2964 Armor
55 Block
+20 Stamina
Durability 120 / 120
Requires Level 60
Sell price: 11 5 63
Equip:
Increases your chance to block attacks with a shield by 3%.
Equip:
Increases the block value of your shield by 15.
Equip:
Increased Defense +8.
"The shield is infused and reinforced with Elementium."
Wraith Blade
Item Level 83
Binds when picked up
Unique One-hand Sword 38 - 109 Damage Speed 1.80
(40.8 damage per second)
+10 Stamina
+8 Intellect
Durability 105 / 105
Requires Level 60
Sell price: 20 16 33
Equip:
Increases damage and healing done by magical spells and effects by up to 95.
Equip:
Improves your chance to hit with spells by 1%.
Equip:
Improves your chance to get a critical strike with spells by 1%.
Enchants
Syncretist's Sigil
Item Level 60
Binds when picked up
Classes:
Paladin
Requires Level 60 Use:
Permanently adds 10 Stamina, 7 Defense, and increases healing by up to 24 to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot.
expendable
(Gloves Only)
Core Armor Kit
Item Level 60
Requires Level 50
Sell price: 50 Use:
Permanently increase the defense value of an item worn on the chest, legs, hands or feet by 3. Only usable on items level 45 and above. (cooldown 1 seconds)
expendable
Power of the Scourge
Item Level 60
Binds when picked up
Requires Level 60
Sell price: 1
Use:
Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your chance to land a critical strike with spells by 1%.
expendable
Formula: Enchant Cloak - Dodge
Item Level 70
Binds when picked up
Requires Enchanting (300)
Sell price: 2 50 Use:
Teaches you how to permanently enchant a cloak to increase dodge chance by 1%.
expendable
Formula: Enchant Chest - Greater Stats
Item Level 62
Requires Enchanting (300)
Sell price: 75 Use:
Teaches you how to permanently enchant a piece of chest armor to give +4 to each of the five attributes.
expendable
Formula: Enchant Bracer - Superior Stamina
Item Level 60
Requires Enchanting (300)
Sell price: 75 Use:
Teaches you how to permanently enchant a bracer to give +9 Stamina.
expendable
Formula: Enchant Boots - Greater Stamina
Item Level 52
Requires Enchanting (260)
Sell price: 30 Use:
Teaches you how to permanently enchant a pair of boots to grant +7 Stamina.
expendable
Formula: Enchant Weapon - Spell Power
Item Level 60
Binds when picked up
Requires Enchanting (300)
Sell price: 75 Use:
Teaches you how to permanently enchant a weapon to add up to 30 damage to spells.
expendable