You adapted the gating of dungeons with keys, which i like.
Then again, why should all dungeons have this mechanic? Make the mechanic more distinct and implement it carefully, tailord towards certain dungeons.
My example would look like this:
Let's use BRD as it is already very huge and mysterious. There are several doors closed, leading to areas unknown. At least one player needs to have an "Ancestors key" (which is a random Blackrock and nearby lands drop, extremely rarily in places further away). In there, more in-depth quests about the black iron dwarves and those of old can be experienced, of course accompanied with more bosses, creeps and loot.
So as far as i'm concerned your idea calls for a more thorough tinkering, which should be done on an experimental wow vanilla realm. With that said, are there any?
Then again, why should all dungeons have this mechanic? Make the mechanic more distinct and implement it carefully, tailord towards certain dungeons.
My example would look like this:
Let's use BRD as it is already very huge and mysterious. There are several doors closed, leading to areas unknown. At least one player needs to have an "Ancestors key" (which is a random Blackrock and nearby lands drop, extremely rarily in places further away). In there, more in-depth quests about the black iron dwarves and those of old can be experienced, of course accompanied with more bosses, creeps and loot.
So as far as i'm concerned your idea calls for a more thorough tinkering, which should be done on an experimental wow vanilla realm. With that said, are there any?