The best part about vanilla zones is they aren't balanced. We have contested zones which favor one faction over other. We have random quest givers in remote locations no-one sends you to. We have areas inside popular zones no-one visits to. We have seemingly useless zones with not many quests. Instances middle of factions heartland. "Non-efficient" FP and graveyard locations.
With TBC onwards factions had to have equal footing in everything it went boring. Be it size of the quest hub, amount of quests, connections, opportunities. Every ravine and cave and mob had to have meaning. When you look at the map it doesn't look like a living environment, it looks more like a carefully balanced board game.
HOWEVER, I will give Cata its due and what it did do right was bring more depth into the lore for each zone. Each zone had its own unique (albeit hand-holding) story quest arc which brought the zone alive a bit more
Damn right!The best part about vanilla zones is they aren't balanced. We have contested zones which favor one faction over other. We have random quest givers in remote locations no-one sends you to. We have areas inside popular zones no-one visits to. We have seemingly useless zones with not many quests. Instances middle of factions heartland. "Non-efficient" FP and graveyard locations.
With TBC onwards factions had to have equal footing in everything it went boring. Be it size of the quest hub, amount of quests, connections, opportunities. Every ravine and cave and mob had to have meaning. When you look at the map it doesn't look like a living environment, it looks more like a carefully balanced board game.
...but vanilla for me was more like making your own story/path.
1000000000% this. When I played Vanilla with friends back in the day it was all about OUR STORY, not about some scripted nonsense that is played out after the first time (literally instantly played out the second it's done). Was the first time in WoD (Warlords of Draenor) cool to see where they took the story, lore, events, and how you ran through it? Sure. Did it become instantly bland, boring to repeat, and take away from YOUR STORY in it? Absolutely.
I played the game since beta (and every expansion since for 10 years on / off), and all I have to do is check my sub time. Vanilla I was subbed the entire time (and most of TBC too but only because it takes time letting go :no, I checked it recently because of my interest in wow again over a new expansion I about fell out of my chair. No online game can keep me interested for more then a few months (and not because I am older), I have played all the triple A (if we can even call PC games that anymore..) MMOs recently, competitive games, got 2400+ in Arenas / rbgs, etc, all the PC gamer stuff and nothing even holds the smallest of candles to original vanilla for me. This coming from someone who played Everquest when I was 14, so WoW wasn't even close to my 'first' MMO like it was for most who treasure vanilla.
Barrens, Ashenvale, Stonetalon Mountains, Tanaris, Desolace, STV (OF COURSE!), Feralas, Winterspring, THE CITIES! (all of them), Duskwood, I guess I could list every zone because it was that legit of an experience for me and my friends that has never been matched, or even been able to compare to be honest.
Saddest of all is that it is a generational problem with games now. Vanilla WoW had one of the biggest designer crunches of all time, no joke it literally made some developers quit the industry because they thought this was going to be the new norm of constantly having to literally work over nighters nonstop, meet insane deadlines, and put so much passion into your design that you LIVED your work. Oh boy were they wrong. Games now a days, PC games the worst of it, are just a cash shop in every way. Pay to play alphas, hell; pay TO WIN alphas, moba games that make you fu**ing BUY characters to even play them, cash shops of cosmetic items instead of working towards them, twitch streaming (sorry but this ruined so much about gaming as it once was, now it's just a popularity contest of the youngins watching people they look up to), instant gratification instead of oldschool delayed gratification- what the older MMOs ENTIRE PURPOSE was vanilla WoW included.
It really comes down to simple economics, why would they design and make a game that takes the biggest designer crunch of all time when they could just release a new 'skin' that costs sometimes 1/3 as much as a 5 year project? Why design new content when you can introduce a new 'mount' that costs 1/2 the games retail price? The generational gap for most of us when looking at retail games, and retail wow atm is quite large, it has been 10 years and those youngins are 15-20 now with money to burn and instant gratification to yearn. I am 27 now and I feel like I had more patience when I was 14 then some of the kids growing up now will have when they are 40. I love my step-son (only 7) but I do not envy his generation or the one that is right after me. They wont appreciate anything, they will constantly have a new bombard of crap, and never be satisfied.
TL'DR- THE WHOLE FU**ING GAME was my hotspot and preferred ERA. =p :yes:
yeah, I miss the times, where I could play all night without getting tired. The times where I could play for 8 hours straight - and wanted to play MORE. Retail WoW is awful. I get bored really fast, and it's sad to see, what it has become. The pre-cata zones were better and had charm and depth. There were fewer quests, so you had to go to more zones to be able to level up. I resubbed for 1 month before WoD - after two days I was bored already and did not want to login.
Retail WoW is like a Ferrari with a Lada engine. Polished and shiny on the outside, but inside no quality at all.
yeah, I miss the times, where I could play all night without getting tired. The times where I could play for 8 hours straight - and wanted to play MORE. Retail WoW is awful. I get bored really fast, and it's sad to see, what it has become. The pre-cata zones were better and had charm and depth. There were fewer quests, so you had to go to more zones to be able to level up. I resubbed for 1 month before WoD - after two days I was bored already and did not want to login.
Retail WoW is like a Ferrari with a Lada engine. Polished and shiny on the outside, but inside no quality at all.
- Ethel Rethor in Desolace, even awarded with a Quest.
Anyone likes ungoro? Dunno why but every time i quested there i felt like it was only me and prehistoric beasts over there,never saw players
Hmm, I wonder who started that trend. Every game I knew before WoW was a simple buy and then play whenever you want deal. WoW, with its monthly payments, and tremendous popularity showed the industry that games can be milked for cash in new ways and so the industry started milking.Oh boy were they wrong. Games now a days, PC games the worst of it, are just a cash shop in every way.
how is that different from a pay to play/pay to win full game? Whether an alpha, beta, or full version, it's still just an entertainment product for which the author asks compensation and it's only on the consumer to decide whether the product is worth the compensation author asks for. If the alphas aren't worth the money, we shouldn't buy them and the publishers will get the message.Pay to play alphas, hell; pay TO WIN alphas
thankfully, the original (pioneer of the [CR]moba[/CR] arts genre) has sense enough not to fall into this category. DotA masterrace!moba games that make you fu**ing BUY characters to even play them
you can't compare this to wow, because those cosmetics don't upgrade your game character in any significant way. If a counter strike hat made your gun hold 20 more bullets, you would definitely have to work for it a lot.cash shops of cosmetic items instead of working towards them
I, myself, use twitch streams to watch professional tournaments, which I otherwise wouldn't be able to watch/attend. What a sad day for gaming when the very best gamers in the world meet up somewhere and fight insanely intense battles of Starcraft/CS/whatever providing you entertainment and maybe even pointers how to improve.twitch streaming (sorry but this ruined so much about gaming as it once was, now it's just a popularity contest of the youngins watching people they look up to)
As I see it, questing has gone from exploration-driven to story-driven ever since Cataclysm. But it's gotten even better since then. In MoP, you really feel you are part of the story sometimes, instead of being grinding levels. You get to play an important part in events, with recurring NPCs voiceacting and doing actual things instead of standing around. I haven't played WoD, but a friend of mine who did said that questing is even better than before.