Ok, Please read it before just raging at the title.
1) Dire Maul gear is on par with Molten Core epic gear. MC is easy enough as-is, we are just gonna fly through it wearing DM gear, its not even close to a challenge, and we will all become bored real fast.
Having DM open right away makes running pretty much all other end-game dungeons quite obsolete immediately. All classes can pick up amazing gear from just running Dire Maul.
2) Longevity of the server is increased by opening DM only after the first Rag kill, and gives you something else to be looking forward to while you already have basic dungeons to get gear from in strat/scholo,brd,brs etc
Seriously think about how this can hurt the early days of the server.
Thanks.
Edit:
Ok, itemization was updated in later vanilla for the main endgame instances, that is true what someone has mentioned.
But DM gear is still a small step up on that.
Lets look at at this another way though. We all start leveling, people hit 60, and can run all instances including DM + Ony + MC. All the very slow levelers wont have that great feeling of running a newly opened dungeon.
If DM was at least delayed, we still have a lot of fun content to mess with as the server is new + the anticipation of upcoming Dire Maul.
By the time DM releases, all the slow levelers should also have 60s by now and be able to feel they are included in the start of something else.
Another huge bonus is that "if" population drops off while people are getting bored, the anticipation of another instance opening will make people flood back into the game again for DM release day.
Also: For people learning about kronos even later, the thought that a dungeon isnt even released yet will give them incentive to feel they can level and still catch up to MC geared people and be quickly prepared for BWL
Its all about keeping the server alive imo. First 2-3 months done right and the server should live long.
Rubix
1) Dire Maul gear is on par with Molten Core epic gear. MC is easy enough as-is, we are just gonna fly through it wearing DM gear, its not even close to a challenge, and we will all become bored real fast.
Having DM open right away makes running pretty much all other end-game dungeons quite obsolete immediately. All classes can pick up amazing gear from just running Dire Maul.
2) Longevity of the server is increased by opening DM only after the first Rag kill, and gives you something else to be looking forward to while you already have basic dungeons to get gear from in strat/scholo,brd,brs etc
Seriously think about how this can hurt the early days of the server.
Thanks.
Edit:
Ok, itemization was updated in later vanilla for the main endgame instances, that is true what someone has mentioned.
But DM gear is still a small step up on that.
Lets look at at this another way though. We all start leveling, people hit 60, and can run all instances including DM + Ony + MC. All the very slow levelers wont have that great feeling of running a newly opened dungeon.
If DM was at least delayed, we still have a lot of fun content to mess with as the server is new + the anticipation of upcoming Dire Maul.
By the time DM releases, all the slow levelers should also have 60s by now and be able to feel they are included in the start of something else.
Another huge bonus is that "if" population drops off while people are getting bored, the anticipation of another instance opening will make people flood back into the game again for DM release day.
Also: For people learning about kronos even later, the thought that a dungeon isnt even released yet will give them incentive to feel they can level and still catch up to MC geared people and be quickly prepared for BWL
Its all about keeping the server alive imo. First 2-3 months done right and the server should live long.
Rubix
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