From
http://blue.cardplace.com/cache/wow-mage/1009382.htm we can derive that there is an expected amount of int at 60 for each class. When a class is at their expected amount of int, they have 5% spell crit.
In the case of mages, the expected amount of int is 286 while the amount of int required for 1% spell crit is 59.5, leaving the need for 5%-(286/59.5)/100=0.1933% base spell crit.
Note that this implicitly disproves the 29.5 int per crit value for paladins already as it was calculated under the assumption that paladins have 0% base spell crit
You are simply assuming that the trend is the same for paladins as well as mages based only on Tseric's post, but you didn't post any proof for that.
As you can see, there are no values for paladins... but "
Sorry that I don't have the exact numbers for Paladins, but the trend is illustrated" indicates that Paladins should have numbers close to the other classes (and not the static 29.5 int/crit ratio TC suggests).
Since there are no give numbers for Paladins in 2006 I took a fast trip to the TBC revisions of the Attributes on wowwiki.com and found
this post .
(Just to make things clear, wowwiki should not be considered as a 100% correct source since its powered by "normal" players and not Blizzard employees.)
Callre posted a TBC dated table, however, Tseric himself stated that he does
not have the correct number for Paladins. For all we know, the number could be completely different on Vanilla and on TBC. And the numbers are actually different.
Firstly, you guys didn't check the actual INT value AND differences between races.
The TBC table states that Paladins have 106 INT at lvl 60, and you took that for granted. But that number is obviously wrong!
1) If paladins had base 106 int, how could they perform spell crit tests with 77 int only?
2) When I log onto the test realm, my human paladin has only 70 base intellect! 77 comes with Divine Intellect (+10% int) talent.
Level 1 human mage starts with 23 INT, while level 1 troll mage starts with 19 INT (
source), so there would be no fixed number of int for every class and race combination out there. From the same source, you can find out that Human paladin starts with 20 INT, dwarf paladin with 19 INT.
3)
http://www.wowwiki.com/Paladin_attributes In the big table, at lvl 60, the additional intellect listed is "50". I'm talking about human pally, so simple math 50 + 20 = 70 base INT.
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Regarding the unarmed issue - I play a paladin, so shall I go create a rogue and mail myself a worn dagger OR shall I simply unequip my weapon to gain minimal damage differences? I'd say unequipping a weapon is much faster.
And if you want to be really precise, unarmed melee damage difference while unarmed is 1 point. Worn dagger adds + (1-2) damage, your damage difference rises to 2 points. If you don't believe me, create a rogue and check your char screen damage with and without worn dagger.