The announced method of implementation for the Emerald Dragons (independent respawn timers) is inherently unblizzlike, and will make it nearly impossible for any guild not named <Vanguard> to ever get a kill. Because they take world spawns much more seriously than any other guild, they will have summoning teams camped out at each of the four possible spawn locations, and it won't matter where the dragon spawns--VG will have a full raid group summoned there within several minutes. No other guild (unless Synced gets its act together) will respond as quickly to a spawn (in large part because there are four potential locations to watch), meaning there won't be any pvp, and there will be little-to-no opportunity for any other guild to kill them!
At least with blizzlike spawns (all four spawn at the same time) more than one guild would have an opportunity to get a kill, because Vanguard obviously can't have a raid group at all four locations simultaneously. It's the fair way to do it, and obviously stays consistent with retail vanilla.
Please reconsider the spawn implementation now, and avoid all the future whining that will undoubtedly ensue when Vanguard is the only guild that has killed a dragon, months after they start spawning.
At least with blizzlike spawns (all four spawn at the same time) more than one guild would have an opportunity to get a kill, because Vanguard obviously can't have a raid group at all four locations simultaneously. It's the fair way to do it, and obviously stays consistent with retail vanilla.
Please reconsider the spawn implementation now, and avoid all the future whining that will undoubtedly ensue when Vanguard is the only guild that has killed a dragon, months after they start spawning.