Hello all,
in my opinion player base and pouplation should be things to afraid not experiance rates. What attracts people the most is population, not leveling rate. Personaly when i join new server with low leveling rates and see 200-300 ppl at peak time i just quit, because i know there will be nothing to do(low pop makes everything longer, finding a group for dungeon, pvp, etc) people nowdays are unpatient. Solution would be start with huge player base. How to reach it? This should be main goal for the server. Little solution for this is involves experiance rates, that's why i write on this topic. So to attract ppl, I think server should start with high leveling rate let's say 8? then it should go down by 1 every month so after 7 months it will be 1x rate. This thing will attract ppl at the begining, some ppl will want to level fast at good rates then later with low. On the other hand ppl on high level won't get bored since there will be more then a few players to play with.
in my opinion player base and pouplation should be things to afraid not experiance rates. What attracts people the most is population, not leveling rate. Personaly when i join new server with low leveling rates and see 200-300 ppl at peak time i just quit, because i know there will be nothing to do(low pop makes everything longer, finding a group for dungeon, pvp, etc) people nowdays are unpatient. Solution would be start with huge player base. How to reach it? This should be main goal for the server. Little solution for this is involves experiance rates, that's why i write on this topic. So to attract ppl, I think server should start with high leveling rate let's say 8? then it should go down by 1 every month so after 7 months it will be 1x rate. This thing will attract ppl at the begining, some ppl will want to level fast at good rates then later with low. On the other hand ppl on high level won't get bored since there will be more then a few players to play with.