OnslaughtFei
Authorized
- Joined
- Apr 28, 2015
hey man its not abuse. i asked davros if it was cool with the gms and the current rules. i even made sure all my characters were 60.
Currently it's not against the server rules, however imo it's not "cool". But this is one of a number of topics set for discussion on the slate for our team meeting in a few days. So while it's currently not against the rules, there may be changes moving forward. If there are, the server will be made aware of them so that there's no excuse in not knowinghey man its not abuse. i asked davros if it was cool with the gms and the current rules. i even made sure all my characters were 60.
I think warlock summoning in general on the server is severely abused.
There are more active Sand farmers on Horde than on Alliance side. Alliance has less players in silithus farming sand and are mostly outnumbered in regarding silithus pvp activity. Biased comment on your behalf.Some of the issues with sand is that;
1. People rather farm sand then play bgs (they earn more honor this way, but how on Earth would you rather farm dust all day instead of play bgs when the guys you are competing with are playing bgs as well). This has been happening a lot as of late mainly alliance side.
2. People can be boosted from geysers, basically if you have enough people that care about you, and are willing to help you you can 4-5 people to get you anywhere from 10k-20k honor from this dust bullshit.
3. People are abusing warlock summons in order for more efficient sand farming, which I personally wish I did when I was doing the dust farming would make it 10 times more easier. But it is extremely unfair to the other people farming dust the old fashion way.
I don't want to hear the premade evading excuses anymore cause this hasn't happened in almost a month now. The reason sand is killing bgs at the moment is because the top alliance rankers would rather farm sand all day then que bgs they are in no way "hardcore pvpers".(refer to #1)
The real problem is low population.
I think warlock summoning in general on the server is severely abused.
Sands has been quite the debate for quite some time, with arguments to be made on both sides. Todays meeting we will discuss it in length. We're open to ideas, but we're also very well aware that there is no "one" answer that is going to make everyone happy.
I want to suggest there that again you can use the blizz nerf down to 19Honour. In that matter you don't loose the honor giving from the sand tho you dis-encourage the "farmers" and instead of trying farm rather entering a BG will force them to move into a BG. People are always looking for the easy way of things.
I think warlock summoning in general on the server is severely abused.
It will be discussed at today's meeting with extensive evidence I have been gathering over recent weeks/months![]()
Just make sure you don't punish people for spending time and effort on their character and guilds.
Removing warlock summoning because some people don't want to level their own is akin to removing consumables because some people don't want to spend time farming them but still be able to compete at the highest level.
Gathering herbs and crafting potions makes you more effective at killing dragons.
Leveling warlocks and placing them at strategical positions makes you more effective at getting to dragons quickly.
Abusing the fact you can make infinite accounts does not equal farming consumables.
Leveling them with software is considered spending time and effort? http://forum.twinstar.cz/showthread...-Ermlockony-Ermlocksand-Ermlockyojam-Nedstark
a long enough cooldown would still do for a "blizzlike" usage of the spell while preventing/greatly limiting its overuse here.
Altering the working of a baseline ability strikes me at utterly non-Blizzlike and a very bad slippery slope.Wouldn't that only lead to even more warlock alts? Besides, depending on how long it is players leveling and forming groups for dungeons, or raiders, event makers could be hit by it.
What about no summons in an y yard radius around object/boss/npc if npc is alive/dead, or no summons in the area if condition x? (okay, that's becoming a bit messy to code)
Correct me if i am wrong, but isn't the whole argument of blizzlike silithyst geysers irrelevant as they are not even supposed to be in game till aq release?
I know this may have very little effect but how about preventing 1 side in BG having more players than the other? Its always horde 1-2 members up during usual games throughout the week, unless alliance has 10 pvpers online at the time. I'm sure preventing 3v5, 4v5 and 5v6's is a way of making things a lot more fair in BGs. Why would anyone play BGs if he is going to get ROFLstomped each time 3v5 by ashkandi warriors and wf bots? Thats one of the reasons people farm geysers.
I know this may have very little effect but how about preventing 1 side in BG having more players than the other? Its always horde 1-2 members up during usual games throughout the week, unless alliance has 10 pvpers online at the time. I'm sure preventing 3v5, 4v5 and 5v6's is a way of making things a lot more fair in BGs. Why would anyone play BGs if he is going to get ROFLstomped each time 3v5 by ashkandi warriors and wf bots? Thats one of the reasons people farm geysers.
This has been discussed several times and there is no prevention against 3v5 battlegrounds. Each time 5v5 players are at least invited to WSG, and we really cant affect if two players refuses to join.