Based on my experience so far, it seems like most Kronos players agree they don't want higher population servers, so I think the devs are doing right here by listening to their players and opening a new realm instead of increasing capsWTF? AGAIN "You think you do, but you don't"? Stupid Kronos
Based on my experience so far, it seems like most Kronos players agree they don't want higher population servers, so I think the devs are doing right here by listening to their players and opening a new realm instead of increasing caps
Based on my experience so far, it seems like most Kronos players agree they don't want higher population servers, so I think the devs are doing right here by listening to their players and opening a new realm instead of increasing caps
Nostal: farm reputation, ALTERAC VALLY(!!!), all instance, world pvp - 24/7(!!!!) all happy(North America, South America, Eurasia)Based on my experience so far, it seems like most Kronos players agree they don't want higher population servers, so I think the devs are doing right here by listening to their players and opening a new realm instead of increasing caps
Yeah the debate can easily go either way, I'm not sure myself if I'd prefer a 2.5k or 10k cap....lower population makes it easier to get farm spots and resources without it being too "crowded", but higher population allows for more of a community/activity during off times/easier time finding groups/raids/BGs.Well we are all one now, I am now a Kronos player even if I played on Nos before. So who is to say what is better for the server? I prefer to have bigger population for example, after all it's an MMO and want the world to feel alive, even if that means more ganking or more competition for mobs etc...this is all part of the game.
19:39 Intact: Any ETA for the new realm?19:40 Jeniczek|AllAround: Intact wednesday
They are gonna decrease the cap on the pvp server when the pve realm launches. Sounds like they wanna decrease it to the original 2.5k and have them both capped as such to preserve the full vanilla experience. Problem is 2.5k x 2 is only 5k. Theres 10k+ wanting to play. There will still be 1k+ queues. Raise the damn cap to 10k like warmane. More people = more world pvp, dungeon groups, BGS. Theres a reason that nost was so popular, swallow your pride devs and raise the cap. Opening a new realm and capping it at 2.5k- 3k aint gonna fix anything.
True, I think lowering back down to 2.5k is a bit silly. What is the original live server cap? Because 2.5k seems a bit low, I could of sworn that live servers were around 4k players.They are gonna decrease the cap on the pvp server when the pve realm launches. Sounds like they wanna decrease it to the original 2.5k and have them both capped as such to preserve the full vanilla experience. Problem is 2.5k x 2 is only 5k. Theres 10k+ wanting to play. There will still be 1k+ queues. Raise the damn cap to 10k like warmane. More people = more world pvp, dungeon groups, BGS. Theres a reason that nost was so popular, swallow your pride devs and raise the cap. Opening a new realm and capping it at 2.5k- 3k aint gonna fix anything.
Will transfers be free? I might consider it.
It would make zero sense for there to be transfers to a fresh start server. That defeats the whole purpose of a "fresh start."
Can you guys fuck off already with your 10k+ server shit? That's not Blizzlike its a fucking shitfest. Server problems,everything over killed and over farmed. The only and ONLY fucking pro is the ability to form groups for dungeons almost instantly which doesn't out balance the MANY fucking cons that it brings. 2.5k is blizzlike, 3k is reasonable its as simple as that. Nost is gone,move on.
A bit out of context but still explains some things.
Post from Chero:
"As far as I know, we never presented our project as blizz-like. We are trying to deliver the best experience with QoL improvements. You don't have to like that - you don't have to play here. There are plenty of players in the queue ."
You are not playing on blizz-like server as you can see5-7k server is pretty balanced with dynamic spawn of npc/herbs.
Dont tell us how blizzlike supposed to be thenIts not just about being blizzlike,its also about quality. The whole game was centered around that number. You can increase spawn and node rates but the world size still stays the same. 5-7k is already 200%+ more players that should ever be online at once. There's only so much space,so much zones and so much everything.
Dont tell us how blizzlike supposed to be thenYou dont really know how it was m8. They had 2,5k cap at release like first 3-4 months of vanilla. They increased that number later up 3,5k. You can run nice lag free server with 5k. Also around 20% of population afk in major cities :smile: another 10-15% farming/leveling alts on 2nd/3d window because its free server and you dont need to pay for subscription. It is nostalgia for the most of people who played back then. Dont be so greedy because everyone wants to play :tongue:
What is the cap at right now? 5k? Seems fairly lag free to me, but it is a bit crowded in some areas. I personally think 4k would be a nice balance. Two servers with a low cap of 2.5k is still going to bring about horrid queue's.