Peasemold
Authorized
- Joined
- Apr 12, 2015
How the whole "ordinary" playerbase was affected negatively by the old limit is still beyond me.
How long has CORAL been a hardcore guild? When did you guys make the switch?
How the whole "ordinary" playerbase was affected negatively by the old limit is still beyond me.
Wasn't us that started accusing other guilds of being in cahoots with GMs and what not but point taken.Also, let's drop the guild war thing... whatever each of us believes, the staff has proven to take an interest into things other projects wouldn't give a damn about, so let's be propositional if we're to help them (help ourselves).
How long has CORAL been a hardcore guild? When did you guys make the switch?
As cleverly thought out as your post was (and good job sticking to the issue!) , put your biases aside for a second, and ask the same question I am. If summoning for raids won't be affected (which they won't), what purpose does this change have, and who will benefit from it? I am all for changing things for the better, but this doesn't help anyone or the server, just hinders those who want world buffs for raid. Is it worth alienating sections of the population to alleviate whining that "(s)hehas a summon alt and I didn't level one "?
I see, from that point of view it sucks.
Anyway, they said they dont want to stop self summoning completely. All they want is to make it in a way that ppl dont self summon for every little bullshit. Making it “harder“ just make people think twice before making additional accounts. It also means that people have to choose the location of the summon alt more carefully.
1) Removing any level limitation, yet making so that the summon ability is somehow IP bound (that is, you can have as many warlock characters as you want on as many accounts, yet only one will have the ability available through an IP lock of some sort - I remember Feenix using IP locks as a security measure, maybe something like that could be reworked and implemented to this purpose here);
2) Making the current level limit even more strict, so that warlocks cannot summon higher level characters than themselves (that is, you can only summon a level 60 character with a level 60 warlock). Too hardcore maybe? Don't know really... if we can accept a character AH for normally leveled toons, maybe we can accept that as well.
The most straightforward, effortless solution that would affect the least amount of players is to decrease the Level gap from 15 to 5, and require characters able to assist the summon to be no more than 5 Levels lower than the Warlock himself. I.e. Only a Level 55 Warlock with assistance from 2 Level 50s would be able to summon a Level 60 Character. Regular players would barely feel it, when they group up for Dungeons, the gaps between them are rarely larger than 5 Levels, and, when that is the case, players will deal with it by walking & riding just as if Warlocks were not in the party.
What Hagson means is that everybody could level summon alts before if they wanted and have the same chance on world bosses as we do. Since they are 'banned', on the Azuregos encounter Horde has a considerable advantage since Orgrimmar is 1 Flight Path away from Azshara.
People should be allowed to log their main characters out in world boss spawn points and spy with them; this does not have a time consuming pre-requisite like leveling a warlock to level 20, and should also enhance world boss contestation(?!You get what I mean) between guilds along with world PvP, which is something people would probably like to see more on the server we play in.
1) This can be skipped easily if you manage to have dynamic IP address. Not a good solution.
Side note : If a guild has summoners everywhere, it means other guilds that want to compete must have just as many. Either it escalates to huge amounts of summoners, or a single guild gets monopoly.
make a level restriction for assisting people (clickers) to make a summon effective. This should make the final barrier for abusing this mechanic, but the numbers should be worked carefully. You have to make it so they are good restriction for summoning alts (so you need a really huge effort to make alt clickers all around the world), and at the same time don't hurt the gameplay of leveling players. This should be determined by analizing various numbres, such as miniumum level requierements to enter dungeons, recommended level to those dungeons, and usual level differences between people in groups for those dungeons.
Pointing fingers will not help much I'm afraid
No it can't. The whole point of an IP lock is just to prevent the usage of dynamic IPs. You would only be able to use the ability from the same account, character AND physical machine.
By the way, as a reference, this page from our site has all dungeons listed, along with the recommended level bracket (Level Range) and the level of mobs.
An IP is not locked to a single machine, and restricting account per player is both an exercice in futility and would affect everyone both considerably and negatively. This is a very, very, very bad idea.No it can't. The whole point of an IP lock is just to prevent the usage of dynamic IPs. You would only be able to use the ability from the same account, character AND physical machine.
Hence why what I would suggest is to take into consideration the level range of regions where such abuses would happen, instead of the number of players responsible for them, because the level of a character is the best parameter which defines what said character would be actually, legitimately doing in a certain zone.
Increasing the required level to summon targets will not change anything. Eventually the summoning alts are going to be lv 45 and then we're faced with the same problem. In the game of Go, the Ko rule is preventing such a situation.
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If I really want to utilize summoning warlocks, this change will not stop me.
As cleverly thought out as your post was (and good job sticking to the issue!) , put your biases aside for a second, and ask the same question I am. If summoning for raids won't be affected (which they won't), what purpose does this change have, and who will benefit from it? I am all for changing things for the better, but this doesn't help anyone or the server, just hinders those who want world buffs for raid. Is it worth alienating sections of the population to alleviate whining that "(s)hehas a summon alt and I didn't level one "?
You still think that the staff want to "stop" this? Have you even read the thread? :yawn:
They want to REDUCE it to a blizzlike level.
You seen Ermean's posts in this thread?
Exactly what i ment. It will reduce the number of summon bots (atleast for some time).^This. Don't lose focus: staff clearly said they are NOT against the ability to summon yourself with warlock alts, they just want to measure it to resemble the level of usage as it was in blizzard back then (because of the obvius pay wall). It's logical that the needed level increase will surely reduce the amount of warlock alts around the world because the effort to have those alts is greatly increased.
So basically with the new rules... Everyone with a buttload of warlocks really only needs a bunch of 20s, one 30, and one 45?
Nothing will change. I don't think there's a solution that keeps this blizzlike because people didn't have unlimited free accounts. You can't ban IP addresses because it doesn't work. Let's revert back to when level 20 summoners were fine pls.