As zarquon stated above every raid will be released as they were on 1.12.1 version, so you don't have to worry at all. All we are trying to say, that we are open to encounter difficulty modifications later once these raids are basically farms.
As zarquon stated above every raid will be released as they were on 1.12.1 version, so you don't have to worry at all. All we are trying to say, that we are open to encounter difficulty modifications later once these raids are basically farms.
I think you put too much pressure on Chero&co's shoulders. Balancing a fight it is way more harder than you think. May be possible for Blizzard who has a big team but not for 2 maybe 3 developers. It is not only about finding the right numbers, you need to get realistic results from real raids, you need to monitor them so you get the wanted effect. For only 3 programmers it is like shooting in the dark.
But you need to know that many did MC on retail even on patch 1.12. We did a fresh guild and we raided the "old" content again. It was nice and i can say hard-ish.
Don't be surprised that there will be "elite" guilds on the server. They started recruiting 2 months ago, maybe more. But other guilds will be formed of players that never played vanilla. They could somehow taste a slice of blizzlike classic WoW. They want to see the world as it was back then. Just because you want a harder content does not justify asking to buff Mc. And after that what? Buff Onyxia, Kazzak, Azuregos, first 6 bosses in BWL right?
Vanilla was this way. TBC introduced heroics dungeons for the top elite players. WoTLK had heroics raids.
MC and BWL are "entry level" raids. Look at the attunement they require. Compare it to initial Black Temple atunement.
Don't get me wrong , i like a little bit of challenge but you can't do that with MC at 1.12.
I would actually ask Twinstar to focus on finishing this project (Naxx release) rather then spending their time/resources just to satisfy the will of a 5-10 % of the players. Players that think it is boring to run MC in its original state.
As zarquon stated above every raid will be released as they were on 1.12.1 version, so you don't have to worry at all. All we are trying to say, that we are open to encounter difficulty modifications later once these raids are basically farms.
Are people that concerned about MC getting cleared so quickly? Do people not forget how MC works?
You can't even kill Magmadar in your first 2 or 3 runs because you need Tranq Shot to drop off of Luci.
You need to grind up Hydraxian Waterlords rep for the Aqual Quintessences to douse the runes to summon Majordomo.
And after killing Domo, you'll need to have a tank with enough fire resist for Ragnaros, ala Thorium Brotherhood.
Plus you're gonna need to have 40 people or close to it with the right class balance, and them all gear up to at least reasonably close to BiS preraid, and get attuned. And to get BiS preraid, they'll have to get the key to UBRS, which takes time.
Even if people try and blitz MC asap upon release, it will still take a lot of time. Plus I don't see the big issue if people do blitz MC. MC is an easy, simple instance.
So a few weeks after release? Doesnt sound like a very good idea to me.
This. +1. I see no problem in the intro raid being exactly that, and intro raid. MC is made to allow raiders to get their feet wet in a 40 man raid environment. I think the best route would be to wait until the server is released and many guilds have cleared MC, THEN have this discussion on raidtuning to have better and more constructive feedback on the difficulty of raids after people have actually experienced them on Kronos firsthand.
No, just after the server's release. Here's some arguments: http://www.reddit.com/r/KronosWoW/comments/2ql6kh/why_release_all_dungeons_at_launch/cn753nkIs Dire Maul going to be released after MC gets cleared?
No, just after the server's release. Here's some arguments: http://www.reddit.com/r/KronosWoW/comments/2ql6kh/why_release_all_dungeons_at_launch/cn753nk
Are people that concerned about MC getting cleared so quickly? Do people not forget how MC works?
You can't even kill Magmadar in your first 2 or 3 runs because you need Tranq Shot to drop off of Luci.
You need to grind up Hydraxian Waterlords rep for the Aqual Quintessences to douse the runes to summon Majordomo.
And after killing Domo, you'll need to have a tank with enough fire resist for Ragnaros, ala Thorium Brotherhood.
Plus you're gonna need to have 40 people or close to it with the right class balance, and them all gear up to at least reasonably close to BiS preraid, and get attuned. And to get BiS preraid, they'll have to get the key to UBRS, which takes time.
Even if people try and blitz MC asap upon release, it will still take a lot of time. Plus I don't see the big issue if people do blitz MC. MC is an easy, simple instance.
Scriptcraft 2.
(...)every raid will be released as they were on 1.12.1 version, (...) open to encounter difficulty modifications later once these raids are basically farms.
Don't implement this or even get the idea to do it unless you want to make every officer/cl burnt out handling the davai bombers. A davai bomber is a person who continously will fail at understanding specific events during a boss encounter and panic when it occurs to his or her character, often resulting in a big hole in the middle of the raid :winkiss:Third, increase the potency of boss/trash abilities. Baron Geddon used to living bomb one target? Now, he living bombs three.
Don't implement this or even get the idea to do it unless you want to make every officer/cl burnt out handling the davai bombers. A davai bomber is a person who continously will fail at understanding specific events during a boss encounter and panic when it occurs to his or her character, often resulting in a big hole in the middle of the raid :winkiss: