Uff, just voted NO in the
Should Character Auctions be restricted to other Twinstar projects? thread, and now I stumble upon another on the same debate
Look, I have never played on a private Realm before, never bought a character, nor gold or anything, so I have no first-hand experience.
But I have a
rule of thumb: you cannot label a system Pay-To-Win if what you are acquiring is given to you by other players. I.e. it is not spawned by the developers, but rather created through the exact same means you would have to go through to obtain it.
This includes gold as well by the by. The reason gold-selling is banned is not because it allows for Pay-To-Win, but rather because it creates inflation in the in-game economy and thus affects the market for all players. If gold-selling would be forbidden because it was considered Pay-To-Win, gDKP runs would be a ban-worthy offense too. They are not; they create some inflation also, but it is too small in the scheme of things to warrant action.
The Twinstar system seems to be a great boon and, to my mind, I hope it will gain traction given the x1 leveling rates*.
I know there are players who simply enjoy leveling characters. I knew quite a few overtime.
I hope we will have them here too and the mount/minipet rewards will motivate them even more, allowing PvP players and others reluctant to go through the leveling grind an option to join our community.
*
Who came up with that brilliant idea by the by? I personally don’t care, I will reach maximum level on Kronos even if the rate is x0.5, though it will take me quite a while given my current schedule. Having all gameplay mechanics close to their original state is too good to pass up. But it seems this Realm –hopes- for a population of 1000. I.e. 500 on each side, of which perhaps half will play every day. Of this half, a good part will be in a completely different time zone. So you are at best looking at ~100-150 players online for your faction at the time, not all of them your level. And this, IF the population is what is hoped for. So every player counts. Why shoot ourselves in the foot by discouraging even a handful by not introducing the fixed (yes, fixed; the x1 leveling rate was, quite simply, a development mistake) x1.6 TBC leveling rate Oh well, rhetorical.