I just dont see how it can actually be released by the 28th when there are bugs like that this late. It definitly won't be bugfree. Also Nos has been actively fixing the few bugs I've heard of. The only bug I've seen in person (im level 25) so far was the counter attack quest which they say will be fixed soon.
Ok, I'll bite. Last night the rumour was that the staff on Nost refused to adjust the respawn rate of mobs and items because it would make it non-blizzlike. As such, finding 3 raptor eggs og 3 gnomish toolboxes took me 45 minutes each. The argument of "it will be better in a months time" doesn't cut it, the current rate is just plain ****tic. Actually, the respawn-rate is borderline insanity considering the population.
I am no tester so I don't really know how every mechanic should work, but there are a lot of usual suspects around:
- Herbing/Mining empty nodes while getting skillup, the node will never be consumed and idle empty forever.
- Hunter's Mark showing on every player's minimap
- If two players consume keys etc. at the same time, both will consume the item while only one player gets to open chest/door/whatever.
- Mobs with drain life are bugged to the point where they are demigods. Try Fizzle in Durotar/Ghouls in Silverpine - they will get a drain life lazer-beam from their forehead
while autoattacking and using other abilities. The health gain rate also seems ridiculously overtuned.
- No idea if this is correct, but I could level alchemy with 100% skillup on minor healing pots until level 50, where it turned yellow and I am currently at 65, having created nothing but minor healing pots. I.e. my Alchemy skill is out-leveling my Herbalism skill by 10 skillpoints, that should be impossible.
But none of those actually bothers me that much, it's the damn respawn rate that's killing me. 5k players on a Vanilla realm is so non-blizzlike you can get it, so why not make the respawn rate a bit more accommodating? Just
so looking forward to see how all these stupid decisions manifest themself in the endgame scripting and design.