This is such a bad excuse, just because something is unpreventable doesn't mean it should be allowed. Murders are always going to happen, should we legalise it cause "There is no way to prevent it"?
Murder is different, you can never take it back. You can take back a purchase.
Instead of shady trading of characters on some random exploit-filled forums, these guys devised a system incorporated into their web that allows players who want to trade to actually do it, while the server admins can observe and somewhat control the amount of trades while simultaneously making money to keep the server going.
You are still buying something that you would have otherwise had to work for.
Well if you don't work for the money, good for you. But most people do, they use their time to make money or use their time to level up (disregarding other activities). Either way works and you are given a choice - which do you prefer is up to your own, but your choice does not give you an advantage.
The fact that the characters aren't generated for you doesn't make it any less pay to win. It makes it have less of an impact on the server economy though, so it's not as bad as could be.
The characters will never give you an advantage. You cannot be a lvl 60 faster than anyone else, because there are no level 60s to buy. After 6 months there might be some, great, but after 6 months, there will be lots of level 60 players. It will only allow you to catch up, but it won't allow you to be better or faster. In my book, not pay to win.
You seem to be against the idea of buying items for your character, but not aginst the idea of buying a character with items. What is the core difference?
In Twinstar's case, you cannot see any of the items, spells or quests the character did or used. Basically you are buying a level and class, and everything else can be random.
Also, would you not, for example, be able to sell your current character for stars, then buy another similar character with a better belt for slighly more stars, therefore esentially buying gear?
"Buying" usually means that you gain something in return for money. When you sell your own, you are giving away your whole character for another, that would be an exchange. But again, it only shows level and class of the character, such exchange is not possible, because you don't see items on the character. You could end up buying a naked character with 0 game money and no proffs.
You are trading out-of-game currency for a leveled and (presumably) geared character. You are buying a more powerful charcter. You are buying power.
Wrong, you are not buying more powerful character. There will always be someone more powerful than you, who gained this power through simply playing the game.
While this isn't as bad as making something exclusive to paying players (as Sivo so kindly pointed out an example of), it's still buying an advantage and therefore pay to win.
See up.
I'd also like to point out that pay to win doesnt mean "The only way to win is to pay" or "If you pay you are guaranteed to win". Pay to win means that by paying you get an unfair advantage over those that choose not to.
Exactly. And this is your difference. By buying in the character auction, you will never get unfair advantage :wink: