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    TwinStar team

Warrior level?

With a good shiled for your level and staying in Battle Stance constantly I would say you get about 50% less damage while dealing ~40% less to your targets.
Not sure how the ration would look like as soon as you reach Mortal Strike or Bloodthirst.
I don't think Shield Slam will be as strong as Bloodthirst or MS, but then again it causes 33% less rage.
You also have a way easier time tanking your own instances.

Theres no problem in trying it out 1 times as the first respect just costs just 1g.
 
I did this twice and will be a third which I'm taking 13/0/38 MT spec (will handle in another thread). You can easily kill 2 at a time with little effort due to concussive blow + 45% revenge stun. 1 mob is stun locked.

Before you go into the protection tree you first must get 5/5 tactical mastery. This allows you to stance dance without rage loss and max your player for situations, depending on what type of mob you are fighting.

Leveling Path:


http://www.wowprovider.com/?talent=11215875_1_804325c1zt

You will then increase your crit in arms and start beefing up your defense (note a 2 hand or duel wield is still viable at this point)

http://www.wowprovider.com/?talent=11215875_1_804325c1l5q52501k0

Then get after 45 you will be using just 1H + Shield while you work your way up the talent tree with this:

http://www.wowprovider.com/?talent=11215875_1_804325c1l5p55250113f1251


Rotation:

Remember in the following examples that you will not be using rage for MS / Bloodthirst and the works.

Melee Mob Example:

Fury stance, bloodrage - extra rage from imp bloodrage and stance dance to Arms (maintain all of your rage) and charge(extra rage from improved charge). Enough rage for instant rend + thunderclap + white hit. Swap Def Stance, Shield block to get revenge strike to proc (1/3 improved talented for 2 blocks) + 2 white hits disarm. Disarm expire concussive blow. That is your open.

Watch for overpower chances as revenge chances, they share same cool-down. So best combo is if the mob does not have thunderslap & or disarmed, use revenge to attempt 45% chance to stun. If the mob is getting close to death or has a damage reduction on them, swap arms overpower + execute / swap DEF.

** refreshing thunderclap is too costly. keep rend up. revenge until you can execute then use over power. Heroic strike is used if revenge/over power is not up, and mob has > 3 seconds rend.

End with 75% HP or more.


Caster Mob Example:

Fury stance, bloodrage - extra rage from imp bloodrage and stance dance to Arms (maintain all of your rage) and charge. Right before first cast finishes shield bash to pull them to a safe area, rend during this, (should have about 35 at this point) Right before there next cast use fear, swap fury intercept, white hits, then concussive blow before next cast, shield bash would have cooled down, use it. When they start coming for melee you will get revenge procs for 45% stun chance. Warstomp. If they CC you and back up, swap to fury, blood rage and get ready to intercept again.

End with 85% HP or more and healers will never get a heal off.

Rend is strong in this spec because on only having a 1h. If Duel wield is 20% more damage, then that means rend is 20% more effective with 1h due to not being weapon damage.

Also you will dominate 5 mans while leveling and make a quick name for yourself as well as a lot of healers will have you on their friends list due smooth/easy instances in proc spec.

Chance on hit weapons or + X damage/sharpening stones are strong when you go with 1H + Shield as the very weak revenge benefits from this a lot.

Because of the stance dancing this is the most fun leveling path to take.
 
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Thank you, changed/edit to fury stance > intercept after cc. Lvl 66 ability. Loved my PVP 1H Shield swap macro on 2 shot mages. Do it with pyros in mid flight.
 
Really nice guide. Since you said you have decent experience leveling with this spec, can you tell me about the speed of this? It's nice and all to stunlock mobs and finish a fight on 75%+, but does this have spec has enough damage? Because yes, fury and arms require more downtime for sure, but they compensate it with high damage.
 
It is about 25-30 % slower killing, but about 40 to 50% less down time.

You also dont have to stick to low lvl mobs, and with revenge spam can kill something 4 lvls higher with out using a 30 min cooldown. So more quest will be completed at a level lower than you would normally attempt it.

So less back and forth to find low lvl mob quest.

Kill time to downtime, you will by 10%+ at least.

And you will save a lot of money not having to bUy food as often. (unless you are cooking and lvling, but that slows down lvling ur warrior which counters the whole point of being fast)

In total Id say it is 15% faster than arms, 10% faster than fury if they get blood craze with bloodthirst.
 
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Wow, thanks for your effort, guys! I must confess I haven't considered levelling prot due to my all-time endgame aim, playing off-warrior (on every server so far). I'm thinking about trying this on Kronos now! Thanks a lot again for your explanations and guides! See you on Kronos!
 
I dont know about this Cpstaber, where did you level like that ? Revenge has no dmg at all.
You can tank with any spec and you wont recognize any difference at lvls 15-50.

Its all about gear, if you have shitty gear all specs are crap. Just get used to farming dungeons for better gear cause otherwise you will have a bad time just from questing/drop gear also as a tank its easier to find groups. Get your whirlwind axe or some good 1handers and pwn the shit. I think in vanilla leveling with 1h and shield is just not happening. You can level by only doing dungeons as a tank at 50s but i dont really know.
 
Stance dancing, readyness, imp revenge, imp bloodrage, last stand, imp rend and charge. None of these are gear dependant. You cant use the agruement about gear dependence on proc when arms/fury has the same issue. So you are correct there. Proc is actually less gear dependant when leveling than the others. Due to stun lock mixed with silencing mobs. Readiness gives you the def on somebody 2 levels higher, again, not gear dependent.

Revenge does very little damage not "has no damage at all" i think at first will only hit for 5 to 10. Which is why I stated chance on hit weapon is good. It can proc off this small bit.

The "you can tank in any spec"...

You can heal in any spec, dps in any spec. Just means 5 mans will suck that much more, take longer. A healer shouldnt have to drink every fight because a dps equiped a shield one day.

Your idea of changing to proc at 50 is not so great. "can level by only doing dungeons...." So I am supposed to run ST 4 times per lvl at 2 hours a run. until i can do incomplete brd runs? No.

Quest as you normally would.

These were leveling in Vanilla retail and once on ED.
 
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Note in my rotation that revenge was only used for stun to optimize min. downtime, which makes this an effective build. Dont use OMG revenge was mentioned it is weak as your backbone in the post.
 
Ah thanks for explanation.

I actually have lvl 40 something warrior on ED, i might try and lvl with that just to kill time.
 
Cool, what a lot of people lose sight of is this is a game. Enjoy your spec, regardless of min, max. The hours you invest, it is only natural to have some made up story line in your head (even if u will never admit it). Some like big numbers - arms, like a lot of numbers - fury, like stance dance and stuns -proc.

Btw this spec is nice in low lvl world pvp. Disarm, stuns and silence (silence is great against warriors and rogues in case you didnt know).
 
Hmm for leveling I'd have to say Arms. (maybe even Prot but not Fury)
The lack of Hit and massive AP/Str is gonna suck as Fury.
I'd consider Fury at 60 with some gear and enchants but not as a leveler.
I personally really love Fury spec, I think its somehow more fun but not if you miss all the time and dont see the damage you'd like.

and I mean... Whirlwind Axe?
 
Highly subjective comment incoming

Extra crit right off the bat is very good, piercing howl makes it easier to outrun when things go bad, %25 extra damage is better than anything else in arms tree, death wish, less dependency on weapon types, extra attack speed and self heal.

Lack of hit? who said you have to dual wield? just pull and /sit with a 2hander

After 35 get https://vanilla-twinhead.twinstar.cz/?item=6802 or https://vanilla-twinhead.twinstar.cz/?item=6829 and https://vanilla-twinhead.twinstar.cz/?item=10823

After 45 get 2-3 of those
https://vanilla-twinhead.twinstar.cz/?item=19120
https://vanilla-twinhead.twinstar.cz/?item=17713
https://vanilla-twinhead.twinstar.cz/?item=20517
https://vanilla-twinhead.twinstar.cz/?item=10837

Fury > Arms
 
I gonna level from something like
http://db.vanillagaming.org/?talent#LhGbbh (bleeding opponents are fun)
to something like
http://db.vanillagaming.org/?talent#LhGbbhZVV0V ,
then I'll either go deeper to Fury as
http://db.vanillagaming.org/?talent#LhGbbhZVV0VLxoVo (if I'll get good offhand)
or even will get some Protection talents to tank dungeons better:
http://db.vanillagaming.org/?talent#LhGbbhZVV0VZEb0oxM .

Sounds stupid to pick upper talents from several trees, but, heh, upper talents in Fury seems better than lower talents in Arms.
 
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or even will get some Protection talents to tank dungeons better:
http://db.vanillagaming.org/?talent#LhGbbhZVV0VZEb0oxM .

For your idea of getting some protection talents, you are getting a few you do not need for leveling.

This may fit you better and have more damage and self heal:

http://www.wowprovider.com/?talent=11215875_1_8353220203k505c32005h52301l

15% agro is not needed until raiding when DPS classes get epics.

2 second CD reduction on taunt is not good for leveling, as it would be for when in group only. You will spend more time by yourself. Same thing for having shield spec and imp shield block.

Instead of shield specialization, put a few points in toughness, this is helpful at all times, even without a shield and when you do have a shield, the armor % increase is pretty good. Last stand is also picked up here, this helps a lot when you are about to die when soloing (finish them and eat / bandage ASAP before it wears off) and really good when grouping.

I moved a few points out of IMP battle shot and moved you further up the fury tree to get 5/5 enrage and 3/3 blood craze. Because +DEF gear is rare while lvling, you will be crit a lot. This will allow you to heal yourself a small bit and also give you a 25% damage boost for 12 swings. > 15% more battle shout effectiveness.

Your build here will allow you to use what ever weapon is best dps at the time. And no talents are taken that only help in group situations.
 
For your idea of getting some protection talents, you are getting a few you do not need for leveling.
Yep, I understand. Maybe talents for the group only is... too limiting idea :) We're on Vanilla after all, who would get talents which are useless in the open world. Thanks for the efforts and explanations.
 
Hey man, cool guide with Prot talents. Is it possible to put talents into some existing talent counter? Thanks in advance!
 
Hey man, cool guide with Prot talents. Is it possible to put talents into some existing talent counter? Thanks in advance!

The realmplayers talent calculator allows you to import old wowprovider links. This is the build that was posted: 20/20/11.
Another common protection leveling spec is 17/3/31. With Improved Overpower/Deep Wounds/Impale (that combination is very powerful) and Shield Slam you get 2 instant attacks. And you are way tougher to kill wielding a shield and having all those protection talents. You can reduce incoming damage with the stuns Concussion Blow and Improved Revenge give if needed. Damage is a bit lower but you will not notice it that much when leveling. Just wear your usual DPS gear and a shield. Worstworrier posted this suggestion for a leveling build once. I tried it and it works really well.
 
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