Yea, he knows about it but i think he aint gonna fix it sicne he has to reedit all char models and try to reposition the tabarb.Is it just me or are tabard textures a bit off? The lower part of the Silverwing tabard in particular.
Would it be big trouble to divide this pack in parts like improved trees/foliage, improved world or something like that just for ppl who don't want the creatures and mounts affected?
Maybe it would at least be possible to separate music and graphics?
Would this work for mac users?
Oh wow! Such sweet updates! Thanks for Malistar's Defender mate! The other MC stuff looks very fitting here as well. The mounts are fantastic as well! I've been keeping a close eye on this progress. Its coming along great. Gotta be very near the finish line now right? Only the last Tier armor left that were bugged? Still no fix for them?
I recently installed the improved models, but I noticed that my spells (especially my arcane explosions) appear to have much less particle density than before. They used to be brighter as well. Now they appear weak, and changing the spell effect values in the WTF file doesn't seem to help.
Any ideas? I'm not sure if this is normal or if there is a way I can fix it.
I'll chime in as well. As a Warlock my Rain of Fire appears MUCH weaker after the mod update than its "stock" version. The only change made was the mod, no changes to graphics settings (set to MAX).
Small cosmetic "improvements": https://www.mediafire.com/?qsms6x3t5grk9i7
In particular, I "fixed" the tigers (to the best of my ability)
before:
after:
before:
after:
The spotted one is not that good, however. It's difficult to get nice looking spots - I don't think the models were made with that in mind. I might just replace this with another striped version in the end. If instead someone could get the actual snow leopard texture on it somehow, that'd be neat.
Also fixed the hindlimbs on tiger mounts (usual three+ZG; the PvP one seems fine and I don't think the extra textures in the patch are actually used at all)
It seems that they weren't all ported 100% correctly. For whatever reason, the two circled areas share texture, eventhough nothing is supposed to be under the tiger's chin, afaik. This is the best I could do, I used the patch textures, if someone has the original textures (and models) and can port stuff from scratch, that might be better. I messed them up trying to get rid of this; I really hope I restored everything now :/
P.S. patch also contains two other, very minor changes that my OCD is mostly responsible for, but I will leave it for you to find out which
P.S. Zero, if you think these are really improvements, feel free to merge the new tigers with the main patch.
How is it looking, with the update of the patch?? Cant wait