I am pinging Kronos at 62ms (in Romania) and OVH French server at 25 (i am from France). Maybe it's just about the host country.
I remember the day of Q3/UT99 clanwar when you had to battle against warleader of CK/CZ/Poland/Balkan clans to play on a Ngz.de/K-play/Jolt server and not their shitty homemade server full of packet loss and bad routing.
No, it cannot be a matter of host country
I have been playing from Romania since February (beta) 2015. As the IIRC initially German host was changed for a Swedish one in the very first months, my ms went up from 40 to 60 in-game, where it stabilized for an entire year. Now, after the host was changed once more in May-June, supposedly to Romania, the country I actually live in, my ms hoovers at a constant 110 ms.
K1 Romanian players I've spoken to since have reported similar increases in latency.
To note that almost all of us have access to top notch broadband connections. As to not leave this at an anecdotal level, I'll point out Romania is one of the countries with the fastest fixed Internet connection speeds and also one of the cheapest, with 1 Gbps internet connections being sold for around EUR 12 (I am paying EUR 7 for a 300 Mbps connection).
Here is a synopsis of last year's global report by Akamai, listing Romania as 1st in Europe and 10th worldwide by average Internet peak connection speed.
Further, foreign CDNs are contracting or building their own data centers in Romania for the past 5-6 years at an ever increasing pace because of the country's top notch FO infrastructure and very low upkeep costs.
If we're indeed located in Romania, perhaps they decided upon it because they considered it would better shelter them from legal actions against their hosting company. Fine, but the infrastructure here definitely allows them to host Twinstar in similar or better conditions and for cheaper prices than in Sweden. Thus the reason behind in-game ms going up by close to 100% even for Romanian players must be found somewhere else.