Just because you can switch to higher rates, does influence other players who play on smaller rates. With higher rates, people "jump" over content way faster. And even with lower rates, you can make parties for dungeons 24/7, as it gears you and gives plenty of exp. Don't get cocky on my definitions too.
This jumping isn't really that noticable, all you can do is skip a few very annoying quests, other than that the path is still very linear. Actually dungeons have very poor exp with 1x rates in vanilla, as stated before on a few different occasions that was the exact same reason why Blizzard increased experience gained in dungeons. Questing is faster experience than grinding dungeons in vanilla to be honest.
I'm not getting cocky - you aren't really bringing anything that couldn't be easily debated to the table and you keep pointing out things I've already discussed in great detail within my previous posts. Repeating myself for your amusement / short attention span is getting old.
So, with higher rates, people would skip zones faster, which supply them for profession regents and gear. Think about it. And stating that there would be no auctions in first month is absurd - I, for example, will want to start making silver or gold on the first day. Even if the prices will be low - there still will be a demand in the first week!
You couldn't afford to really skip entire zones with 2x experience, I've discussed that in detail aswell. They would get the profession reagents anyway, because time spent on professions is actually exactly the same for 1x rates as it would be for 10x rates. I've also discussed this in great detail and brought out a lot of examples in an previous post. Profits on AH are almost non-existent during the first week and so is the demand as people cling on to every silver they posess. While yes people will start using the AH, but it has always been a lot less popular as people do vendor pretty much everything.
With 2x rates, players will reach lvl60 faster, and I, personally, wouldn't want to join a realm, which is already mostly packed with 60's, than players, that are even crowded in places like Wetlands and Stranglethorn Vale.
Well if all the players were like you then fresh blood would stop flowing into new servers 1-2 months after they release, because by then there's a significant amount of level 60s running around. Ohh and places such as Wetlands and STV are always full of life for the first ~6 months of a server, irregardless of how many lvl 60s are jumping around in Org/IF.
I think this game isn't about - How fast can you reach lvl 60? How many days will you "save" from leveling to start finally gearing up for raids? It's about getting there! It's about reaching the lvl 60!
This has been a major argument of mine this entire time, most of you, who debate me only point out what you think and how you feel (You even type it out "I think this", "...but I feel this way" etc.) You disregard that there are several other ways people on this server might think and feel. And I've stressed that you should start taking that into account that's why I'm pointing out compromises.
And all you do is attack me with your "I think.." and "I feel this way". Matters the golden middle road of what we all think, not just what a few individuals think and you don't even have the upper hand of owning the popular opinion anyway. I've been trying to point this out in every single post and You and Cento keep ignoring it.
Also it's not just about saving days on this or that - It's about getting different players bases to join, so we would build up a healthy population. Because it actually does matter to some player groups if they are able to save a day leveling or not. And that means we need to take into account what more than one group of people thinks and we have to compromise, you are really missing my point as you keep bringing up stuff I've already broken down to molecule level and explained to you.
You don't really know how it would affect the population, you are just assuming it would double or triple or w/e.
What about how many people would not like to play on a 2x server?
There could be just as many people that would not join if it had more then 1x. I think you are trying way too hard to force this server into something most don't want, nor need.
As you i said before, to each his own,
and that is just you opinion , none of the stuff about tripling the player base and those % aren't facts, they are just what YOU think will happen.
I've been following different WoW vanilla servers for 5 years and the ones with 4-12x rates have always had ~4-5 times more people playing on them and that is fact, so I'm using this as a basis on building up my case. You see I've got evidence you can check up by yourself and this evidence can be used make realistic assumptions. Remember I'm not shooting from the hip, I've got proof and fact, which I use to build these realistic assumptions. They use these very same methods to conduct all different kinds of authentic studies, which are accepted in the scientific communities - you see, there is a difference how You and me make these "assumptions". You "feel this..." and You "think that..." my assumptions are realistic and based on fact & proof of private server census data and player base build up and how things have been going and happening for the past 5 years, these aren't mere "assumptions" these are the most potential realistic scenarios waiting to happen.
You're right, I was modest and went with "triple", could have gone with "quadriple" and it would still be a realistic possibility.
Based on this info I can also make up a realistic scenario, that we would lose less players if a portion of the 1x rate promoters left, we would still end up gaining ~3x more people, who prefer above 1x rates.
Yes, to each his own, but as mentioned before I'm not merely shooting from the hip and dreaming like you are.
The things I say are actually versions of the most realistic scenarios waiting to happen. And I've been careful with my prognosis, always explaining everything down to the simplest level and having some proof to back up my claims or "assumptions" as you like to call them.
So please, stop trying to call me out and make me look bad, It's not really working as you think it is. And stop pointing out matters I've already broken down and debated in my previous posts.
And as i have said before having different exp rates, devalues the effort of people that do standard 1x exp.
And if you say it will only boost you 25%, why do you even need it then, if its so minor?
This server doesn't need 2x to lure people in, they will come because of the quality alone if it is as good as they say it will be...
Because as I've already pointed out in every single post I've made (yet you are still blind to it and you keep bringing this up) that I personally don't need it. But different player groups have different preferences and we need a golden middle road, we need a compromise and this would work for both the 1x rate fanboys and the 2-12x promoters. this would make everybody happy and lure in a piece of pie from every flavor. It would help build up a greater population and a stronger player base in general. It would be a small price to pay and it would meet everybody half way. Quality alone is a huge factor, but doesn't cut it on it's own. The server population will make or break this project
Now I'm done with debating both of you, you haven't really been bringing anything new to the table and you aren't really getting my point. I just hope more people read through my posts and actually understand what I'm going at.