Mahmut
New Member
- Joined
- Apr 7, 2015
Currently 1+- is the allowed difference. The system tries to invite equal amount of players, for example 9vs9.
However there is nothing that we can do about if players refuses to join.
It pops for 9 and 9 players, but lets say 3 alliance refuses to join and guess what, you have 6v9.
And that's the real issue
2 Processes to go through:
1. Queue: Once enough queued for a battleground it should pop. WSG: Aqueue: 5, Hqueue: 5 = WSG Pop
2. Queue-Invite: Open queue-invite for the next one in the queue only when others accepted the queue-invite, not when queue-invite pops.
If Group queued with 3+ it should not pop obviously: WSG: Aqueue: 5, Hqueue: 4 + 3Groupqueue = not WSG pop because Alliance doesnt meet requirement for 6-7 Hqueue
Wasnt retail queue so that you get queue only when the people who queued before you joins the bg and then the rest gets the queue?
Obviously if (Solo-queue)9 Apugs and 9 Hpugs queue the bg should already pop on 5A and 5H so it should fill the bg one by one. But with your description about 9vs9 is only possible with group-queue. Dont think this is an issue. Just like you say, when premade-members refuses to join its all fine regarding the queue system.
(Obviously with 5A / 6H in queue it should pop because 1 difference)