psojed if u call 1 bg an active community then i gues u have never seen a lot.. shud be atleast 3-4 WSG going nonstop not just 1 or totally none.. if lucky u get 2 full ones and 1 with 3 ppl in it, thats not what i call a community. ive been waiting for ages to que WSG 3days barely any activity and the 4th day a premade ewith 10 ppl GG trying to get into a BG pop like that. not to mention its usually filled with *****s, paladins who dont dispell, priests who dont dispell, full of rogues (theres only 3 good ones, villainy(not active) , numie, slemkavel(just dinged and already better then mcdagger with epic gear), the only 2 mages are only joining premaded basicly wich isnt helping either, there is basicly no teamplay in allaince at all they rather run tunnelvision then help the players next to them to gain advantage. i havent seen a pvp community yet, if you did please call me some names.
(at this moment there is 1WSG active and gues what, 10man premade shud reroll undead mage and kill them since they dont kno how to counter one)
Lmao, aside from the fact that you didn't even name Flare, Chenesis, or even me, your scope of "good rogues" seems to be a bit narrow, which says that you're biased to a very small amount of experience (or friends of yours? Though Villainy is indeed cool beans).
Queue up for at least a week before whining.
The problem right now is when horde always have more queueing, the default queue system keeps their team capped closer to the 10m cap.
That means anything past the first 10v10 WSG (usually premade-type players) is going to be
at best 4v5, 5v6, 6v7, 7v8, 8v9, or 9v10 basically 90% of the time. This obviously gives essentially any alliance player no inclincation to continue queueing. Indaco's idea to keep player equivelance in BGs would seem like a good one on paper, but it'd be interesting to see its effect on queues.
If we added just 15-20 active lvl 60 alliance players (non-melee classes, healers mixed in) I feel as though queues would be a lot better and the match-ups more fair. It honestly pains me to imagine how
easy it must be ranking up for horde at the moment since the long stretches of crushing random alliance pugs (in pug vs pug, horde "pugs" are generally quite a bit more PvP oriented players with gear than alliance) last quite a bit longer than it does the other way around.