It seems there haven't been much response from horde in here, and from what I've read, you guys almost seem to feel sorry for us. Yes horde might be harder in PvE, but talking about the difficulty on discord doesn't mean I want it changed.
Let me put it very clear: The majority of our members (Wipe Club) is very happy with the difficulty of Naxxramas. For once we actually experienced the feeling of joy when getting a first boss kill, after having to progress it first. We need to assign people prior to pulls, we need to discuss speccs, roles and use different setups for different bosses. It's all we ever wanted. Thank you.
If you haven't figured already, I voted "Keep it as it is", and I'm certain the majority of my guild would do the same. There is just very few of them, if any, active on these forums. On one condition tho: There needs to be done something with the consumable market - or the availability of consumables. Currently the prices are skyhigh and all available notes are being farmed. Having a real life too, I understand why our raiders struggle to keep up on the consumables for our three raid nights a week.
From what we've encountered so far, these are some of the things I'd like the staff to look into:
- Trash mobs. Maybe you have tuned the damage a bit too high, consider reducing it with 5-10% or maybe just to blizzlike. The HP is fine, doesn't need to be reduced, they die so fast anyways.
- Patchwerks enrage timer isn't an issue for any guilds as far as I know. Maybe tune up his HP a bit more.
- Grobbulus seems very easy to me
- Anub'Rekhan and Faerlina is also very very easy. Some mentioned a HP boost to Maexxna aswell, to counter people dodging the 30-0% enrage timer, I think that is a good idea. We basically just ignore cocoons and zerg her down, not having to worry about web spin.
- Deathknight wing seems propperly tuned - needs no fixing imo. Gothik tuned really nicely, same goes for 4h.
- Noth and Heigan are both easy. Loatheb seems fine, but had expected a tougher fight tbh.
- Don't touch Sapphiron! Finally a fight where healers are pushed to their limits, I fucking love it. The air phase seems a bit fucked tho, ice blocks/blast seems a bit strange, dno how to explain it.
- We had some tries on Kel'Thuzad, from what I've seen ph1 is fine, but the frost bolt volley seemed to hit for shitton. I mean, most of our raid had flasks on from Sapphiron and they nearly got oneshot still. I'm currently considering FrR gear on our raid, but I don't think that should be nessesary?..
So basically:
Decrease trash dmg, NOT HP
Don't bring back world buffs. You can't believe how relieving it is not having to worry about that.
Smaller adjustments on some bosses, no downtuning
Fix herb timers (and maybe buff demonic rune drop chance, then i love you long time)
Also theres some pathing here and there that needs to be fixed, but thats not what this is about. Especially the room around Loatheb is fucked, wink wink. And Gargoyles spewing through walls, is that normal??
And not be all negative: A general thank you for a good experience in Naxxramas, I personally have had some good first raids in there with our guild.